The Time for a Comprehensive Plan for Second Life is Now!?

Today I read a great article about digital citizenship, Digital Citizenship and the Forward Edge Transference, written by Mike Langlois, LICSW. In his post, Langlois discusses many similarities between online and offline behavior. This was interesting to me because as a local government employee, I've also recognized many similarities between offline communities and online spaces. But my focus usually tends to be more on how the community functions as a whole. Langlois is in the psychotherapy and social work fields, so his perspective seems to be more targeted at the individual and interpersonal level. But both of our observations meet at the same very important point in all this – people are viewing, approaching, and behaving in these online spaces as though they are in an actual place. They rely on and feel loyalty and obligation to the digital space where they hang out, and this sense of responsibility extends to the people there with whom they interact.

The significance of these observations to offline and online governance should not be underestimated. It will eventually have major impacts as digital populations increase. One example is the current sign of unrest among the population of the virtual world of Second Life. If this were occurring in an offline community, the solution would be to develop a comprehensive plan. And if we acknowlege that people in a digital space are behaving as they would in an offline space, there is no reason to believe we should not apply this same solution to Second Life. If we do not, past experience in the offline world has proven we risk diminishing the success of our community.

While a comprehensive plan is not a cure-all, the practice of going through it and the final document can go a long way in helping move a community forward. These plans are viewed by professionals to be so important that grants are commonly offered to help fund their development. Unfortunately at this time, grant providers have not yet come to the same awareness as some of us that digitial spaces also need these plans. So moving forward on a plan for a virtual community would have to be self-funded or be developed through volunteer efforts. 

Another challenge in developing a comprehensive plan for a virtual space like Second Life is that there are no models to follow. But due to the similarities between online and offline spaces, I believe it would not be too difficult to modify a typical plan to meet the needs of a virtual one. Because I feel so strongly about this, I went ahead and developed a proposal for implementing the comprehensive planning process in Second Life. And I went so far as to have it peer reviewed by an experienced planner. Then feeling confident it offered a well-thought out approach and reasonable solution, I emailed it to Rod Humble. Of course, in the back of my mind, I didn't really expect a response and never received one. I just don't think a private company wants to believe they have anything in common with government. And many private managers or CEOs probably aren't very familiar with how local government actually works and why.

The problem with Linden Lab not choosing to at least consider this solution is that in an offline space, I don't think development of a comprehensive plan is usually undertaken without the "city" being involved. So I am not sure if it would be possible or worthwhile to attempt this without the involvement of Linden Lab. But I do believe this type of exercise and plan would help  address many of the current concerns in that particular virtual world. And I think some group needs to provide the lead that many online communities might eventually have to follow. So I decided to post the proposal here and ask if anyone in the Second Life community sees value in this or believes it would be worth the time and effort or even a discussion or if it is even possible to implement on our own. If not, I suppose it will eventually be another online company that in the future forges this path.

Second Life Comprehensive Plan Proposal 2012

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What is Government’s Role in Community Events?

Once again I've been intrigued by the similarities between online and offline communities with the topic this time focusing on the handling of community events. And I wonder how much the "real" and "virtual" communities can learn from each other. If you work for a city, your experience is probably very similar to mine – you regularly assist your employer in some capacity in hosting either annual or special events and reviewing and approving community events hosted by others. Usually events held on private property need only meet ordinances and laws, and there is no formal notification or approval process involving the city. However, events held on public property are covered by rules and usually require city approval.  In order to provide this approval, some cities only require notification and perhaps a certificate of insurance while others ask for all or some of the following: application form, fee, maps, insurance, agreements, and assistance.

Community events on public property

Where I currently work, all departments are involved in handling event applications for something that will be held on public property because all of us have a potential to be impacted in some way. Although there are some events requiring no city services, most of the time some level of police or fire oversight or protection is needed. For larger events, public works provides barricades, water, garbage pickup, or electricity. The entire process for us is managed by our economic development department, and we do not charge a fee for our support services. The city itself rarely hosts an event all by itself – we do have a few official "city events," but these are usually managed by our local chamber of commerce – not by city staff. We just don't have the employees or funds to support the planning and management of major events. Instead we tend to focus our efforts on activities that promote local businesses. One example is our "Fall in Love with Downtown Geneva" – a month-long contest held in February that involves asking people to register at local businesses to win prizes. Each week our city council picks from the entries and announces the winners at the council meeting. 

LaSalle Fest Celebrations

Celebrations aren't always fun and games

My event-handling experience with my last employer, the city of LaSalle, was much different. During my time there we really didn't receive many requests from others to host activities on public property. 

The city itself hosted one main, official city event each year and had been doing so since about the mid 1970s in various forms and locations. But during most of my 16 years working for the city, the 4-day event was held each August in the city's main park. From what I remember, each year, this event ended up creating a major disruption to that facility and the surrounding neighborhood. The celebration also took an enormous amount of time to plan, set up, manage, and host. Fortunately for our city, the main planning and management of the actual event was handled by volunteers. But even so, it still required a lot of support from our city staff. For that whole week leading up to the celebration and for several days after we really could work on nothing else because we had to get the park ready for the activities and clean up afterwards. And even though so many people put in long hours and hard work, citizens regularly complained about the celebration. Eventually the complaints got so bad that for the last year of my time there, the elected officials decided to no longer host the event. And from what I could tell, the neighboring communities seemed to have similar experiences.

Events in a virtual community

Second Life's 8th Birthday Celebration

So because of my background in local government, I've been very interested in observing how Linden Lab, the owner of the virtual world of Second Life, has been handling their community events. The activities taking place in this environment offer experiences similar to those we find in our offline lives with the exception of having a physical presence. However, there are a few benefits available not normally offered in an offline activity – because everyone has a profile that can be anonymously accessed, it's easy to check someone out before approaching them. Also, because of the chat and other communication tools, it's easy to have a real conversation even while attending an event with music – unlike what is possible in an offline venue with music. Another of the many benefits I have found related to events in Second Life is the ability for organizers and hosts of these events to register and advertise events held on private lands. This is helpful because if you are sitting around your virtual place wondering what there is to do, you can just click open the search and see what events are taking place. You can even set an event to notify you before it is starting if you are logged in. (Although I wish there was a mobile app for this so I could get notifications on my iphone.) The registration setup is very easy and quick – I sometimes wonder if this is a service cities could model for their own communities. You can check out Second Life's event listing here: http://secondlife.com/community/events/?lang=en-US

In addition to the offering of tools to support private events, Linden Lab has chosen at times to host their own events. Most, like the celebration hosted by my last employer, relied on significant participation by volunteers for assistance with organization and management. And like what happened where I used to work, this year Linden Lab seems to have made a decision to pull back and not host formal events. In particular the company recently announced they will no longer provide the public space and hosting of their annual birthday celebration. Instead they are asking people to use their private event notification system to let people know about privately-hosted events held to celebrate Second Life's birthday. I am not sure why they made this decision, but as you can imagine there have been mixed reactions from the community. Some are upset and believe Linden Lab should be more involved in the community and show their support by hosting these types of events while others believe it is better to leave celebrations and events to the community itself. What is fascinating is that this is exactly the back and forth we hear from citizens in our offline communities.

Lessons learned

The take away from this is what most of us in government have come to realize: there will always be some people who want their "government" more involved while others want it to back off and let the private sector lead. So where is the balance? What is government's role in community events? My philosophy with local government has evolved to where I believe each agency needs to deliver the services expected and requested by their community as long as their members are willing to fund those services and if the law allows the government to provide those services. The difficulty is in determining just what should be provided because not every community will choose the same services and there are so many conflicting opinions. For offline communities, this decision is usually made by councils who regularly consider requests and vote on policies and ordinances to meet service requests. And if a community is well run, those officials make their decisions based on feedback from members of the community so their decisions reflect the will of the people.

But what is an owner or creator or manager of a virtual community to do? To be successful, they can take a page from the city management book and follow the same process a city would and create a comprehensive plan for the community. This plan, developed with input from the community, provides the guidance needed for community development and management and decision-making. The recent commotion about event hosting is only one more sign that this virtual community has reached a point every city eventually faces if there is no plan for the community's future. And any community developer will tell you that failure to plan the future is planning to fail – even in a virtual community.

 

 

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National Highway Institute Using Virtual Worlds for Bridge Training

Although this was posted over on Govloop, I thought I'd repost here because it is so relevant to the public works industry. For some time, we've been advocating for the use of virtual worlds for training, design, and networking in our industry. And now it seems there is finally a sign that the technology is not only being implemented, but also accepted. Although there have been some uses in the past that we've highlighted here in this blog, this time the class is being delivered by the National Highway Institute – a hallmark institution with a long history in the industry. And if the interview embedded below is any indication, it looks like the use of virtual worlds might quickly become a standard training method among engineers and other professionals in the industry. You can also check out and sign up for the NHI classes at this link: http://www.nhi.fhwa.dot.gov/about/innovationseries.aspx. It sounds like the bridge class will be ready to go in the near future.

 

 

Here's a link to the full interview: Meredith Perkins talks Virtual Worlds with Chris Dorobek

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Applying a Local Government Management Structure to Second Life

Today's post is a break from my usual "A Day in the Life. . ." series. This break is due to two reasons: taking time off for the holiday and working on a project I am submitting to the Federal Virtual World Challenge.

The Growing Digital Community

Lately I've been thinking a lot about communities. I guess this isn't too unusual because I tend to do this anyway as part of my job working for local government. But lately it's been different. And as crazy as it sounds, I think playing Farmville started it all. Yes, aside from inspiring me to dream up an agriculturally themed set of Transformers, playing Farmville has also driven home the point that I have truly become part of a community other than the one in which I physically live. (Which, by the way, why is Farmville selling stuffed animals when they could have been selling a whole line of these cool Transformers!?)

Sure some of the people I am neighbors with on Farmville are people I know offline – one is even a best friend from high school. But there are also many who I have only known through our mutual use of virtual worlds like Second Life. I don't know all of them as well as I knew my best friend – the majority of people I know from Second Life are more like acquaintances and most are people I have never physically met. But other than the difference of meeting digitally vs. physically, there seems to be little difference from the types of relationships I have offline. I am normally best friends with only a few and acquaintances with many. Some I may only know by name because I hear about their work or see their name in the paper. And this is also how I know of many in Second Life.

The Management of Second Life

So it was with these thoughts I read several blog posts about the resignation of Kimberly Salzer (Kim Linden), former VP of Marketing at Linden Lab – the creators and hosts of Second Life. Two posts in particular ( Communications and the Lab. Again, by Inara Pey, and A Rosedale by Any Other Name… by Aeonix Aeon.) explored Salzer's work, her influence on Second Life, and why it seems that the people running the ship seem to have forgotten they have passengers. I agree with much of what they have observed and with most of their suggestions for improvement. Yes, Linden Lab needs to come to the realization they have created an actual place that people depend on for meeting people, learning, having fun, hanging out, and for some, earning an income. Second Life is not a game any more than Chicago is a game because the Bears, Sox, Cubs, Bulls, and Blackhawks play games there.

In a way, the company reminds me of a parent who had such great hopes and dreams for their child to grow up and fit their mold of the perfect child. But the child grew up and become their own person with their own hopes and dreams that were much different than what the parent had planned. And now the parent is in denial or at least agitated. They don't seem to know or recognize this person who came home for Thanksgiving. At times, they don't know how to treat them. And the big question is will they accept the fact that the future of their child is not entirely under their control or will they, like some parents who fall into this trap, spend their time trying to convince their grown-up child that the parent will always know what is best for the child?

As caretakers of our communities, those of us who are public servants can also fall into this trap. We can think that our idea of how the community should look, operate, or function is best. But the citizens might think very differently. And this group vision can change over time. This is why we have a structure in place to manage the operation of our communities and why we regularly update strategic plans and create new comprehensive plans.

For a few years now, I've often thought the system we have in place in local government would work well for Second Life. There is such a similarity between the community that is Second Life and the community in which we physically spend time. So I have been waiting for Linden Lab to see this same comparison. And yet they have not. And I wondered why.

I started thinking after reading the posts today that most people probably aren't intimately aware of what exactly goes on in government. In fact, based on recent articles in newspapers, people probably get the impression that nothing really gets done by government – there's only a bunch of lazy, uneducated, not-good-enough-to-get-a-job-in-private-industry people sitting around doing nothing at all waiting to retire to collect a fat pension. Yet, nothing could be further from the truth. There's a whole system in place for managing communities that's been developed over thousands of years. Is it perfect? No, because communities are people, and people are not easily managed, but the system works most of the time. We all are supported by our local governments, and most of us provide this support so well that people have forgotten we are even here working for them 24/7. So maybe the Lab doesn't seriously consider this as a solution because they just aren't familiar with it.

Applying a Local Government Management Structure to Second Life

So, I'm adding my voice to the others out there offering suggestions to the Lab. And I've laid out below a beginning framework of operation based on how we manage physical communities. And because the digital space has some challenges and issues unlike many we normally deal with, the framework would have to be refined over time. In the end, I figure this structure could fit within the structure of a private business like Linden Lab, and it can't do any worse than the current setup.  

Applying a Local Government Management Structure to Second Life

Here is a brief description of what I was thinking about the basic function for each.

Chief Adminstrator – this is normally the city manager who provides the overall structure and leadership for the team. This person also makes sure the team is working towards meeting goals set by the strategic plan and doing so within budgetary limits. For Second Life this would be the CEO (Rodvik).

Community – this is the most important part of the structure because without a community there is no reason for this organization. For Second Life, this would be all the users/customers.

Community Board – this is normally the elected body chosen by the community to represent their interests in management of the community. For Second Life, I would suggest that the community be divided into regions based on what would make sense to the users. Some suggestions are: mainland, private land, adult land, etc. And then allowing premium members from each region to vote for their representatives to serve on this board. Based on offline experience and current in-world active population, I would also suggest limiting this elected board to 20 members with 2 from each region and a term of 2 years for each. Of course, because Second Life is a private company, not an actual government, this board can only serve in an advisory capacity.

DEPARTMENTS:

Legal – the function of this office is straightforward and probably already in place at Linden Lab. However, perhaps this department could be expanded to offer services to the Premium members of Second Life. There's such a large group of users who are developing new content and products, perhaps a small office to offer advice on the legal aspect of trademarks, patents, and business would be helpful.

Finance – the function of this office is also obvious and also probably already in place at Linden Lab. Based on feedback from users, I would only suggest beefing up the customer service aspect. Perhaps adding a 311 type center that would not only deal with billing but all "citizen" service communication would be helpful. I realize Linden Lab must already have something like this, but patterning it off the 311 system might help improve its operation.

Communication/Public Relations – again, the Lab must already have something like this – perhaps it is their marketing department. It just seems that they could do more not only in-world, but in the physical world.

Human Relations – another typical office that is most likely already in place at Linden Lab for personnel and other employee issues.

Community Development – in local government this office helps carry out the community plans, helps develop policies, oversees building and development within the community, enforces zoning and other policies. These functions could be applied to the world of Second Life. We've already seen that zoning was eventually needed and applied. We also already have "building" policies and requirements that need to be enforced. I think most people who have used Second Life for quite some time would easily see how the work of this office could be implemented in-world. And they'd probably have some additional suggestions for this office.

Economic Development – like in our physical world, the economic growth and success of the community is vital. In local government, this office acts a liason to business, analyzes business and tourism within the city, supports local businesses and those looking at setting up a business. And the office promotes tourism and marketing of the community. Staff can also oversee events and act as a liason and offer support for groups hosting events in the community. Again, I think most residents of Second Life could easily see how the work of htis office could be implemented in Second Life.

Public Works – of all the departments in local government, this is the one that would be the least similar in its application to the virtual environment. In the physical world, public works provides and maintains physical infrastructure like roads, water, sewers, and electricity. But there's no need of these things in a virtual environment. Instead there is hardware and software supporting the operation, access, and management of the world. And there is the in-world infrastructure already created and maintained by the existing Linden Lab Public Works department.

Education – this office is not always a function of local government. However, because of the needs of the users in Second Life, it does seem that it would be a beneficial office to maintain. It would support training for Lab employees as well as education of users. This is probably already a function in place at Linden Lab. An office for outreach to educational efforts on the grid and educational institutions operating in the physical world would also be useful.

COMMITTEES

Citizen committees provide an important function for local government. They can help focus community interest and efforts and help advise management. Committees would be helpful in Second Life, and there is already somewhat of a structure in place in Second Life to work with. I've listed a few committee suggestions, but I'm sure the users of Second Life would have other suggestions. It would also be helpful for the Lab to offer a small budget for each committee to help them carry out their goals.

PUBLIC HEARING PROCESS

Another important process used by local government is to hold public hearings to help develop strategic plans, comprehensive plans, zoning changes, fee changes, etc. Public hearing feedback is normally advisory in nature, but can help prevent development of bad policy and unsuccessful projects.


Of course, I realize Linden Lab will probably never implement this, but I figured it was worth a shot at putting it out there for discussion.

 

 

 

 

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Glogging My Virtual Experiences

If you've been reading this blog since its early days, you know I'm a big supporter of the use of virtual worlds and 3D immersive spaces. Although I realize these technologies are not yet mainstream or even well accepted or understood, my experience with them has been tremendously positive. They have quite simply changed my life and career forever. Through using virtual worlds, I've learned skills with computer programs and found information about places and ideas I would have never picked up anywhere else. I've also developed better presentation and delivery skills through interactions in these environments. And most importantly, I've met people I never would have met without entering these spaces. It's been an incredible journey that isn't over yet.

Because of my involvement in all this, I became aware of and decided to participate in 3D Game Lab – a summer class focusing on learning how to use gaming techniques and frameworks to supplement or enhance learning. And this experience has led me to even more information and skills and techniques to help me further develop my career. The class finishes up this weekend. But as with virtual worlds, this experience is not over yet either. All of us who participated can choose to continue on creating our own classes using their software. And after September 1st, we can invite up to 60 people or students to participate in our class. My plan is to start with building a class that will teach drainage, and it will be offered online for free. After the beta period, they are opening up the software for anyone to use to build classes – right now it appears that if classes will be offered for free, the use of the software will be free. I'm hoping to be able to continue creating classes for citizens and for other professionals. When I get closer to launching, I will blog more about the experience.

In the meantime, I'm embedding below a visual summary of my virtual experiences – creating this was one of the assignments in our 3D Game Lab class. And it helped me find out about and learn how to use the Glogster site where anyone can create an educational poster. I can see a lot of uses for people in public works who need to create posters for their department.

 

 

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MOSES – Ramping up Government Use of Virtual Worlds

We've been fortunate to have a group of federal employees from the US who are dedicated and passionate about government use of virtual worlds. The work accomplished by Eric Hackathorn (NOAA), William May and Lovisa Williams (State Dept), Charles White and Jeanne Holm (NASA), Paulette Robinson (NDU), and Douglas Maxwell and Tami Griffith (US Army) has been groundbreaking and inspirational. (And there are many more who I apologize for not listing.) Recently Maxwell launched a new project named MOSES. And based on what I've seen, this project has the potential to not only build upon these past accomplishments but also ramp up government use of virtual worlds and move us in new directions we have yet to discover.

At first, I thought MOSES was going to be a grid set up only for use by the military but with public access. Then last week, a post on the project site led me to believe MOSES was offering space on their grid to outside agencies/companies. The post talked about a map showing other groups establishing builds on the MOSES grid. While looking at the "Join MOSES" link on the project site, I found that yes, indeed, MOSES seemed to be offering space to other groups!

MuniGov on MOSES

"MOSES is an Open Simulator based project designed for use by the military and our industry/academic collaborators. MOSES is currently an exploratory project designed to test multiple deployment methods of Open Simulator, archival methods for content, and experimental application case studies. Region owners retain full simulator rights, to include terraforming, OAR/IAR upload and download, and region restart access."

To me, this seemed too good to be true! Our MuniGov group had started a grid – GovGrid – in February 2010 to start taking advantage of the benefits of OpenSim and provide space for others in government to explore the technology. But encouraging others to move onto the grid has been a challenge – the technology is still very new to most in government, and unfortunately because we host through a private provider, we have to charge for land. Also, although our group is managed by people working in government, it is not "owned" by a government agency. All of these factors can make it much more difficult to encourage participation by a local government. MOSES addresses most of these issues.

So I took a chance and asked Maxwell if our group could establish a presence on MOSES. He graciously offered a whole sim for MuniGov to set up a local government presence. We are temporarily located on the STTC_7_4 sim of MOSES and will now work on developing the site. MOSES is still considered an experimental effort, but because the grid allows users to back up their work, everything we do can be saved for use on any OpenSim grid. For now, we will retain GovGrid to allow for development of OAR files and other resources that can be shared in the OpenSim community.

It's exciting that Maxwell has allowed our group to be part of this effort. Because of it, local government now has the opportunity to be part of the networking and collaboration provided by the US Army's decision to allow non-military use of the grid. And we have the chance to be part of an incubator-type project destined to advance government use of virtual worlds. I would encourage anyone interested in government use of 3D immersive technology to sign up for an account on the MOSES site and become part of the MOSES experiment!

(You can read about more examples of government use of virtual worlds, including information about MiLands, at our sister site, Grid Works)

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