Delivering Public Works Content Through Video

Over the last few years, there have been an increasing number of public works departments, vendors, and organizations taking advantage of video sharing sites. This has been made possible by newer video cameras that now fit into a pocket and websites like YouTube. These new tools and technologies allow anyone to easily capture videos and upload them to the Internet. Fortunately for those of us working in public works, we not only can take advantage of these sites as viewers, but also as publishers of our own video content.

Today a search on YouTube for “public works” brings up 4,950 results. Of course not all are the type of “public works” we all know and love. But even after factoring out “Gotham Public Works” and art-related videos, we are still left with an awful lot of resources. Anyone can visit the site to watch videos. But if you create your own YouTube account, you can take advantage of many other abilities. People with accounts can add comments to individual videos, keep track of what has been viewed, create playlists and favorites, and connect to other social media accounts. For those intending to upload their own videos, YouTube also offers the ability to create and customize channels.

Some of my favorite public works-related channels are apwatv, Autodesk, CityOfCollegeStation, PublicWorksMagazine, TransportationTV, unitedutilities, and the one I set up at pwgroup. By subscribing to these channels, I can choose to receive notices when new content is added. I can also more quickly find content when I want to share it with others. With diminishing money in the budget for training, YouTube videos offer the ability to increase skills and knowledge at no cost, on demand, and without leaving the office.

Videos posted on YouTube are also easily shared by embedding or placing a viewer on another Web site. Below each video on YouTube is a “Share” button the viewer can click to share the video through e-mail, MySpace, Twitter, Facebook, and other social media sites. There is also an “Embed” button that when clicked will display a code. This code can be copied and pasted on any Web site to display a video player that will launch the video from that site. This is what I did to display one of my favorite public works-related videos below:

 

Companies and agencies can take advantage of this to regularly post videos with work-related content on their Intranet sites. Or if smart phones are used in the field, inspectors can consult a preset playlist of videos displaying proper construction methods.

For those interested in publishing, it really isn’t as difficult as it might at first appear. YouTube has an extensive help section to get you started. Of course, you will need some type of device to capture the video. While some phones now have this capability, you might want to use something like the Flip camera for this purpose. What I like about the Flip camera is it’s reasonably priced and easy to operate. There are two buttons one to turn it on/off and one to start/stop recording. To upload, I just use its USB connection to plug it into my computer. The software is part of the camera so I can plug it into any computer and the software is available. All of the more recent videos I have uploaded to my channel have been captured using my Flip camera.

While many agencies or companies are creating videos to offer information to the public, videos can also be created for internal training. A meter representative once spent about 10 minutes telling us how to take apart a meter. While I was able to write down what he said and create a guide using photos, it would have been better and easier to just video record his explanation and upload it to the computer. Videos can also be used to record underground utility crossings or other construction-related improvements, or examples of best practices. These videos can even be linked to a city’s GIS for later reference.

There are other video sharing sites besides YouTube such as Vimeo, Viddler, and even Flickr. If you are thinking of making your own videos, one of the best things you can do is watch what others have already done. And if you know of any great public works-related videos, make sure to send us the link!

 

Update: On April 12, 2011, Cisco announced they are discontinuing the Flip camera. Speculation has been that in an effort to reduce company costs, Cisco decided the Flip could no longer compete with smart phones.

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Adding Augmented Reality to Your Zoning Ordinance

Augmented reality holds promise and opportunity for the public works industry. With the development of this technology through efforts like the Smart Vidente Project and the recent release of development tools by Layar, we are moving closer to actual implementation on the job. And over the next few months, I plan to try to set up some layers for work using the Layar service. So I was discussing this with another engineer at work and trying to come up with some ideas to try out. We  thought about setting up some virtual notifications programmed to pop up when we approach certain properties in the city. These notifications could alert us to drainage issues, special structures in the area, and other information in which we would be interested. But as we imagined this future of virtual objects left waiting to be discovered, the other engineer came up with a brilliant question. He wondered if anyone could set out virtual objects like this, what would prevent the world from becoming a virtual junkyard.

DragonHe had an excellent point. Right now the technology is so new, we don’t yet have this problem. If I walk through out city today with the Layar app on my smart phone, there is a good chance I will see no virtual objects. But once the technology becomes ubiquitous, we could walk through our cities looking for something with our augmented reality app and find ourselves bombarded by virtual junk. This virtual junk would also detract from augmented reality uses for wayfinding and utility location. And what could be worse is that people could leave virtual junk on our private property. Maybe someone gets upset with someone else and decides to leave a virtual sign with some not-so-nice wording on that person’s lawn. So there will probably come a day when there will need to be some regulation defining where virtual objects can be placed. But once you start considering this and how it fits into our current system of governance and regulations, it becomes quite an intriguing discussion. Local government regulates and permits placement of objects in the right of way, so should this permitting be extended to virtual objects placed in the right of way? And who should have the authority to regulate what is placed on private property?

Developing the framework for regulating augmented reality in public and private spaces will take some thoughtful consideration and time. But setting this up now will make it that much easier when we get the first call from one of our citizens complaining because someone put a virtual, 20-foot pink dragon breathing fire on their property.

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A Brave New Grid – Post 2: The Virtual Plan

Ontario Build in Second LifeIn the first post of this series, I explained my decision about moving my efforts related to building government/public works/engineering sites in virtual worlds from Second Life to OpenSim. And I invited anyone interested to read along or visit as I make this move. From here on out, I will continue to write about the thoughts and processes an agency follows to create and operate a virtual site:

Just like any good story, this one starts at the beginning—back before an agency even sets a digital foot into the virtual arena. Today many agencies might not have even heard of virtual worlds while a few others have heard of them but not yet thought about leveraging this tool to deliver value to citizens. But, eventually someone, either staff or citizens, will bring up the possibility of using virtual worlds to enhance service delivery. At that point the agency must decide whether to ignore the suggestion or investigate virtual solutions. If the agency decides to go forward, the first step is to create a virtual plan. Here are some ideas about how an agency would go about developing their plan:


Developing a Virtual Plan

Create a Project Team

Assuming an agency decides to venture forth, my first suggestion is to form a project team. Team members should be comfortable using online technology, possess good assessment skills and articulation, and have a comprehensive understanding of the agency’s general structure, goals, mission, and strategy. It would also be helpful to include a few community stakeholders on the team such as members of the agency's leadership, residents, business owners, and leaders in community organizations.

Set Goals and Strategies

The team’s first order of business is to determine what the agency would want to accomplish with the use of virtual worlds. These goals should align with the overall goals and strategies for the organization. This is also a good time to think about the targeted audience—who will visit this virtual space? Below are some suggestions for both virtual spaces and related audiences:

  • Engage local citizens.
  • Attract potential tourists and deliver visitor information.
  • Recruit potential employees, citizens, businesses.
  • Plan proposed development and receive input from citizens and developers.
  • Present 3D representations of code and ordinance requirements so residents/business owners can more easily understand and access regulations.
  • Train employees.

 

Decide on Software and Hosting

In order to develop, access, and maintain these virtual spaces, the agency will need to acquire a software package and possibly a hosting plan. Although virtual worlds may seem like a brand new tool, they function in a manner similar to a traditional Website. By this I mean that the agency will use development software to create the world and the content within. Then others will use a software program to access the agency’s site. And just like a Website, the digital space will require a computer on which to reside. Therefore, the agency will need to determine if their virtual space will be served out from their own computers or through a host.

Here is a list of the more common solutions currently in use for enterprise and government purposes:

Virtual world development can be complex so it’s critical the team identify features and requirements for each software package from cost to performance to ease of use and support. This is where tables and charts come in handy. Here are some suggestions to consider including in the analysis:

Developer    Purchase and Annual Cost    User base    Technical Requirements    Security     Scalability    Backup Capabilities    

Database Requirements and Compatibility     Storage Requirements

The team can assess each program by assigning a ranking for each feature and requirement. For example, if a low number is chosen to indicate a more beneficial choice, then the purchase price could be categorized by the following numbering system:

1 – $0 to $999

2 – $1,000 to $4,999

3 – $5,000 to $9,999

4 – $10,000 and greater

 

Technical requirements could be simplified into the following categories for ranking:

1 – Basic computer system costing less than $1,000

2 – Average computer system costing between $1,000 and $2,000

3 – Moderate computer system costing between $2,000 and $3,000

4 – Loaded computer system costing more than $3,000

 

Categories and rankings should be chosen to best describe each agency’s assessment of needs and capabilities. After assigning a rank to each category and adding up all the points for each feature and requirement, the team can rank the software packages.

 

Visit Virtual Worlds

Next the team should download the virtual tools and spend time in virtual worlds created by each software solution under consideration. It’s helpful to document observations and first impressions because this can offer insight into how the agency’s user base will experience their first visit. Team members might also visit existing government sites in virtual worlds. Usually people managing these sites are more than willing to share their experiences with others.

 

Establish a Virtual Site Policy

Visiting virtual spaces can also help the team formulate a virtual space policy for staff and visitors. For employees this policy can address their appearance, communication procedures and guidance, hours of work, and other issues related to representing the agency in a virtual space. For visitors the policy will cover how they should conduct themselves, what they will be allowed to do in the space, how they can dress, if they can access all or just a portion of the space, and consequences for not following the rules.

 

Develop Virtual Site Designs

After spending time in each world and interviewing managers of existing sites, the team can begin formulating a more specific idea of what they will want to create for their own agency. A framework for each can be designed to meet the agency’s goals and to fit within the constraints and structure of each software package under consideration.

Based on the type of build desired and the goals the agency wants to achieve, the team will develop alternative designs for the site. At this point, designs do not have to be detailed. Simply showing a square labeled “Central Business District” can indicate a design that includes a 3D representation of the agency’s downtown. The most important step is to make sure the designs include elements that allow the agency to achieve their stated goals.

Greenies from Second Life

Choose the Development Team

The team must next consider whether the agency can build the virtual site with in-house staff or if a consultant must be hired to perform the work. If the work can be down by agency employees, the team should identify members of a potential development group and their corresponding skills. In making this decision, the team needs to keep in mind not only staff abilities, but the availability of content for each virtual solution. Some worlds, like Second Life, offer extensive ready-made content and building tools that allow most people the ability to create an acceptable space. However, other software solutions require more extensive software skills and offer little to no content.

If a consultant will be hired, the team might want to research potential companies experienced in the creation of virtual worlds. It is important to identify which software tool each company has experience with and visit sites they have created. Interviewing past clients can offer insight into whether the company has the desired experience and understanding to handle a government agency’s requests and needs. Also check to see if the company has retained the employees who created past builds or if you will be working with a new and less experienced staff. Another important consideration is to check with past clients to make sure the company met deadlines and came within budget.

Establish Operations and Management Procedure

Once the site is established, there will be management needs. So the plan should include a section addressing how the site will be staffed and managed during the first few months and then for the long term. Decisions to be made in this step could include if the agency is going to staff the site with existing full or part-time employees or if new employees will be hired. Virtual sites are open 24/7 so the agency also needs to decide on what hours staff will be available at the site. If the agency intends to host events, the hours and staffing for these along with a proposed list of events should be included.London Re-creation in Second Life

Agencies also prefer to assess operations on a regular basis. If the site is created, this assessment needs to become part of the overall operation and management plan of the agency. With this process in place, the project team can be utilized on a regular basis to review the site on an annually and submit a report indicating how well the site is meeting the goals and objectives laid out in the plan. This procedure can also allow for amendments and changes to be made through an established process.

 

Compile the Plan

At this point, the team can begin compiling the virtual plan. The plan should include the following elements:

 

  • General proposal and description of what a virtual site is intended to accomplish

 

  • Specific goals, objectives, and strategies and how they fit into the overall agency plan including references to targeted audience/user base

     

  • Listing and discussion of available software solutions with a summary of the team’s findings (a more detailed report can be included in an appendix)

     

  • Proposed virtual site policy

     

  • Concept designs

     

  • Suggested development team

     

  • Timetable for execution of the virtual plan

     

  • Marketing and/or advertising plan including intended channels to be used

     

  • Short term and long term management of the site including staffing proposal

     

  • Assessment procedure

     

  • Budget for software purchase, development, and management

 

Once a draft of the plan is complete, it is advisable for the agency to host a few public meetings to get input from residents, businesses, and other community stakeholders. Comments should be discussed, and if appropriate, incorporated into the plan. Minutes and comments from all public hearings should be added to the plan as an appendix. The agency's attorney also needs to review the plan at this point and offer any needed revisions.

When the report has been finalized, the team can present the plan to the agency's board or council for formal approval.


 

 

Related reading and resources:

"Virtual Spaces: Enabling Immersive Collaborative Enterprise, Part 1: Introduction to the opportunities and technologies" IBM article

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Augmented Reality for Public Works

Construction siteAugmented reality (AR) has been gaining ground over the last couple years—most likely as a result of an increasing number of applications incorporating AR and an increase in the capabilities of supporting technology. But while the advances have been useful and impressive, I have not seen much related to the public works industry. This surprises me because AR could be incredibly useful and could increase efficiencies and decrease costs. So I thought I would post a few ideas of ways in which AR could be applied to the public works field with the hope that someone takes up the challenge and implements these tools:

Utility Locates:
Utility locating can be a pain, but it is important to prevent damage to the utility or injury to people working near the utility. Current tools of the locating trade can include a map on a laptop or on paper, locating devices for accurately pinpointing the utility location, shovels, picks, probes, and paint or flags for marking the location in the field. The reason this task is so challenging is the need to rely on maps that many times are not accurate enough to allow the locator to just walk right up to the utility.

For example, a locator might have trouble finding a water shut off valve in someone’s yard if it is buried under snow or dirt. If there are accurate measurements to the valve, the locator uses a measuring tape and map to find the general location of the valve. And if there are not accurate measurements, which is often the case, the locator would have to randomly search the area with the locating device. Once a probable position is determined, the locator digs for the valve with a shovel. This can result in multiple holes being dug before the valve is found. If other utilities are in the area, readings can be inaccurate which makes finding the valve even harder. The whole process can be very time consuming.

Some cities have their valves in a GIS allowing the locator to walk to the approximate location with the help of a GPS device. This is very useful, but how much better and more intuitive would it be if the valve could be projected digitally onto the ground using augmented reality. The locator drives up to the site, gets out of the vehicle and puts on a headset or uses a mobile device, and all the utilities show up on the ground through the use of augmented reality.

Engineering Design:
Using this same idea, engineering design could be greatly simplified. If an engineer needs to improve a road by installing curb and gutter and a new storm sewer, maps must be collected and utilities marked in the field to designate locations of gas, electric, water, etc. Only then can the engineer determine the best place to put the curb and sewer. If all an engineer had to do was drive out to the job and use augmented reality, the best locations for the new improvements could be determined faster with more accuracy.

Engineers could also use this if a resident calls with a problem. Many times, when we respond to residents, we do not know exactly what the problem really is until we get to the site. So we might not have everything we need to determine if we can help with the problem. But if the resident had a question or problem related to a utility such as needing to tap onto our sewer or water or if they had a drainage problem and needed to tap into our storm sewer, I could not only determine right away if there was a feasible solution, but I could also show the resident by having them use the technology. Seeing the line on the ground would mean more to them than looking at a line on a map. And how much better it would be for them if we could animate the line somehow showing water flowing.

Maintenance and Construction:
Augmented reality could also be used to make sure crews are working on the right asset in the field. If we could digitally mark the manhole that needs to be fixed or the tree needing to be pruned, or the area in which I want landscaping planted, we could reduce confusion or errors in the field.

And if a contractor is installing a pipe, he could use augmented reality to see where he needs to dig. This could also assist the city in showing property owners where improvements will be made. Residents could use AR technology and actually see how the new road will look.

I could have also used AR when I was putting up the trim at my last house. This would have prevented me from drilling into a pipe or it could have helped me find the studs.

There are a lot of other uses we could figure out to help us better perform our job in public works. Hopefully this post helps generate some more ideas and maybe even challenge someone to develop an AR for public works tool.

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A Brave New Grid – The Decision

Last month I decided to close down the Public Works Group island in Second Life. Over the last 2 1/2 years, the island allowed many people the opportunity to see and explore how virtual worlds could enhance the public works industry. The site also provided a place for people to meet and experience virtual worlds in a relatively safe place – the only exception being the occasional disruption from people intent on causing problems in Second Life.

Summary of accomplishments
TEEX Bridge TourOne of the first projects launched on the island was the Bridge Maintenance Tour built by James Matney, project manager for TEEX. This build was a great example of how someone could simply set up an educational resource in virtual worlds.
(Link to video of the bridge tour: http://www.publicworksgroup.com/videos/bridgetour1.wmv)

Another prototype of an educational resource was the Code House, a virtual single-family residence allowing for the 3-D visualization of the building code. Since the house was built, there have been at least two other examples of this educational concept constructed in Second Life. One by the Planning Portal in the UK and one by the FAS.

Public Works island also hosted the founding of MuniGov – an online community of local government professionals established by Bill Greeves and myself. Meetings for MuniGov were held on the island from about Sept 2008 until the closing of the island. Last year in April, Public Works hosted the trade show and after conference activities for MuniGovCon09 – the first virtual conference for government.

So What is the Deal?
Those are just a few examples of the many accomplishments and activities supported by Public Works island. So, you might be wondering, if the island was providing benefit why close it down. One of the key reasons is cost. Because public works is a primary function of local government, this field along with government in general must pay close attention to costs. For a virtual world tool to be embraced and used by local government, the cost must be acceptable not only to those managing government but more importantly to taxpayers.

Another reason is accessibility and perception. While firewalls can easily be configured to allow access to a virtual world, some IT government professionals are hesitant to create these openings due to security concerns. This is not helped by the fact that mainstream media has portrayed Second Life as just a crazy game with people running wild leading those not familiar with the technology to disregard it as a serious business tool.

Last year, members of the Emerging Leaders Group for APWA researched the use of Second Life as a viable tool. While they saw many benefits of the technology, they shared in the concerns expressed above. (Here is a link to the group’s report, Communicating with APWA Membership, New Media Evaluation.)

While I was aware of these issues when setting up Public Works island, I did think that eventually Linden Lab, the creators of Second Life, would see the value in offering solutions to local government and would end up addressing cost, perception, and accessibility issues. However, based on their actions and decision over the last 2 1/2 years, I am no longer convinced they will move in this direction.

Onward Ho!
While I still see value in exploring and using Second Life, I realize that local government needs a different solution – one that costs much less and that can be better controlled. Fortunately there is such a solution. Opensim software has now been developed to a point where local government can launch a stable and cost effective virtual world using this alternative. The other benefit of OpenSim is the use model of this choice parallels the existing Web hosting model already implemented by many local governments.

So the Public Works Group virtual world initiative has moved on to create GovGrid – a government-focused virtual world. This initial world or grid now consists of four islands that initially will host the following uses:

  • Orientation/Tutorials/Help Resources
  • Sandbox where members can learn to build virtual objects
  • MuniGov outpost
  • Research and Development
  • Other government agencies, groups, and vendors working with government can set up space in this grid knowing that there will be a government focused community. The OpenSim solution also allows for control features designed to meet security and backup concerns.

    So What’s Next?
    If local government is going to use this technology there needs to be some type of guidance provided to help agencies understand and set up their own virtual space. I thought by sharing my efforts in establishing GovGrid, I might be able to help others who make the decision to move down this path. So instead of setting up everything and then inviting people in, I am inviting everyone to watch as I begin establishing the grid and creating the content. I will also continue to blog about the progress of GovGrid through future posts.

    You can register at the GovGrid Web site at http://www.govgrid.org which should then allow you to access the registration for creating an avatar on GovGrid. Then follow the instructions for accessing the new grid. Remember things are still under construction, but feel free to wander around, check things out, and ask questions. And if you work for government or for a company or group that does business with government, you are invited to eventually become part of GovGrid by setting up your own virtual space on the Grid.

    See you in GovGrid!

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    CityCamp – Talkin’ Government & Gettin’ Scrappy

    Last weekend I was fortunate to be able to spend the entire weekend at the UIC campus in Chicago hanging out with about 100 other people who are interested in local government. The event was CityCamp – a conference held in unconference style where the attendees determine and host the sessions.

    While there were several GIS professionals there, I found no other attendees working in public works or civil engineering. In a way, I was not surprised – we are used to working behind the scenes and trying to remain below the radar. Our collective tendency to lie low is because about 98% of the time no one even realizes we are there – everything is running as it should and no one really notices or cares why. However, it is that small percentage of the time when things break down and cause a disruption in services that we are thrust in front of the cameras or the reporter’s pen and taken to task as if we have been doing nothing or purposely neglected our duties. And even though we try to explain our job and what caused the disruption, the resulting public article often leaves many of us end up feeling unfairly beaten up by the press.

    But if we choose not to get involved in this new social media stuff due to past issues with public relations, it doesn’t mean we will be ignored. And yes, public works was brought into the discussion at citycamp. So we can stay out of the online channels, but it won’t mean people aren’t talking about us and what we do. As an example of this, I embedded a portion of an interview between Tim O’Reilly and Chris Vein, CIO of San Francisco. From about 7 minutes in to about 9 minutes, public works is the topic of discussion. At some point, we need to ask ourselves, “can we really afford to stay out of the conversation?”

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