Posts Tagged ‘engineering’

Using Unity3D to Simulate a City

Most of my exploration of virtual worlds for engineering has been in Second Life and OpenSim. However, this year I have been looking more at Unity3D. Engineers are conservative and seem to dismiss virtual worlds like Second Life and OpenSim. Even though these programs are 3D modeling tools, they don't resemble nor do they use [...]

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Augmented Reality for Public Works

Augmented reality (AR) has been gaining ground over the last couple years—most likely as a result of an increasing number of applications incorporating AR and an increase in the capabilities of supporting technology. But while the advances have been useful and impressive, I have not seen much related to the public works industry. This surprises [...]

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Smart Tagging Engineering Plans

The city of Manor, Texas, has been successfully using QR codes for some time to convey information to citizens. And a while ago, I blogged about Microsoft tags – another method of conveying information through the use of a code and mobile reader. The Microsoft Tags have intrigued me because if you have time, you [...]

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Boots on the Ground: Building a GIS, Part 1

The beginning in a series of blog posts focusing on building and implementing a GIS in local government.

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Reaction Grid: Building Community, Nurturing Business, and Throwing Tomatoes

Back in 2006, I decided to join and explore the Second Life community in order to find out how it could help me as an engineer. I was also interested in finding out how it could help promote our community. As I became more involved, I realized there was even more potential to virtual worlds [...]

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Losing Your Creativity

A couple weeks ago, I attended a meeting with our local business association to hear and participate in a discussion about tax increment financing districts (TIFs). Our TIF attorney made a comment at the meeting something to the effect that “infrastructure is not sexy.” At the time, I interjected my disagreement with his assessment; everyone [...]

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