A Brave New Grid – The Decision

Last month I decided to close down the Public Works Group island in Second Life. Over the last 2 1/2 years, the island allowed many people the opportunity to see and explore how virtual worlds could enhance the public works industry. The site also provided a place for people to meet and experience virtual worlds in a relatively safe place – the only exception being the occasional disruption from people intent on causing problems in Second Life.

Summary of accomplishments
TEEX Bridge TourOne of the first projects launched on the island was the Bridge Maintenance Tour built by James Matney, project manager for TEEX. This build was a great example of how someone could simply set up an educational resource in virtual worlds.
(Link to video of the bridge tour: http://www.publicworksgroup.com/videos/bridgetour1.wmv)

Another prototype of an educational resource was the Code House, a virtual single-family residence allowing for the 3-D visualization of the building code. Since the house was built, there have been at least two other examples of this educational concept constructed in Second Life. One by the Planning Portal in the UK and one by the FAS.

Public Works island also hosted the founding of MuniGov – an online community of local government professionals established by Bill Greeves and myself. Meetings for MuniGov were held on the island from about Sept 2008 until the closing of the island. Last year in April, Public Works hosted the trade show and after conference activities for MuniGovCon09 – the first virtual conference for government.

So What is the Deal?
Those are just a few examples of the many accomplishments and activities supported by Public Works island. So, you might be wondering, if the island was providing benefit why close it down. One of the key reasons is cost. Because public works is a primary function of local government, this field along with government in general must pay close attention to costs. For a virtual world tool to be embraced and used by local government, the cost must be acceptable not only to those managing government but more importantly to taxpayers.

Another reason is accessibility and perception. While firewalls can easily be configured to allow access to a virtual world, some IT government professionals are hesitant to create these openings due to security concerns. This is not helped by the fact that mainstream media has portrayed Second Life as just a crazy game with people running wild leading those not familiar with the technology to disregard it as a serious business tool.

Last year, members of the Emerging Leaders Group for APWA researched the use of Second Life as a viable tool. While they saw many benefits of the technology, they shared in the concerns expressed above. (Here is a link to the group’s report, Communicating with APWA Membership, New Media Evaluation.)

While I was aware of these issues when setting up Public Works island, I did think that eventually Linden Lab, the creators of Second Life, would see the value in offering solutions to local government and would end up addressing cost, perception, and accessibility issues. However, based on their actions and decision over the last 2 1/2 years, I am no longer convinced they will move in this direction.

Onward Ho!
While I still see value in exploring and using Second Life, I realize that local government needs a different solution – one that costs much less and that can be better controlled. Fortunately there is such a solution. Opensim software has now been developed to a point where local government can launch a stable and cost effective virtual world using this alternative. The other benefit of OpenSim is the use model of this choice parallels the existing Web hosting model already implemented by many local governments.

So the Public Works Group virtual world initiative has moved on to create GovGrid – a government-focused virtual world. This initial world or grid now consists of four islands that initially will host the following uses:

  • Orientation/Tutorials/Help Resources
  • Sandbox where members can learn to build virtual objects
  • MuniGov outpost
  • Research and Development
  • Other government agencies, groups, and vendors working with government can set up space in this grid knowing that there will be a government focused community. The OpenSim solution also allows for control features designed to meet security and backup concerns.

    So What’s Next?
    If local government is going to use this technology there needs to be some type of guidance provided to help agencies understand and set up their own virtual space. I thought by sharing my efforts in establishing GovGrid, I might be able to help others who make the decision to move down this path. So instead of setting up everything and then inviting people in, I am inviting everyone to watch as I begin establishing the grid and creating the content. I will also continue to blog about the progress of GovGrid through future posts.

    You can register at the GovGrid Web site at http://www.govgrid.org which should then allow you to access the registration for creating an avatar on GovGrid. Then follow the instructions for accessing the new grid. Remember things are still under construction, but feel free to wander around, check things out, and ask questions. And if you work for government or for a company or group that does business with government, you are invited to eventually become part of GovGrid by setting up your own virtual space on the Grid.

    See you in GovGrid!

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    Measuring Success of Virtual Spaces

    Baseball Park in WinterIn order to reach a valid conclusion about the success of a virtual space, we need to understand the reason that space was created. If someone knew nothing about baseball and visited the large barren, snow-covered baseball complex near me that no one has entered for the last 7 months because it has barricades across the drive, they would say what a waste of space. Why would anyone spend millions of dollars to create that? But isn’t this the same conclusion people are making when they decide sites in Second Life and other virtual worlds have failed because they don’t see people there 24/7?

    Instead of analyzing success based on the site’s ability to perform its function, they are basing success on the same method used to analyze Web site performance – by site visits and page views. But this is not the correct method by which to measure success of a virtual world.

    It is important to understand that virtual spaces are not just static Web pages; instead, just like the baseball park, they are spaces built to perform some function. We have a local government group, MuniGov, that meets on a regular basis in the virtual world of Second Life.MuniGov Meeting If you visited our site, there would most likely be a group of people there only during our meeting times. The site also serves as an area of exploration in the use of this technology. Has the site been successful? A quick random visit will not give you this information. Instead you would have to attend a meeting and talk to members. By doing so you would find that our site has allowed many people to learn and better understand this technology. It has also allowed us to share ideas and practices for improving our job performance. And several of our members have been awarded grants to pursue research and learning of government-related issues using this technology. These efforts enhance and improve delivery of real government services. Could this be considered a successful use of the space? Yes, and this is only one example from our group’s use of virtual worlds.

    The other challenge in establishing a true measurement of success in virtual worlds is developing a good general view of 3D communities. And to achieve this understanding, people must adjust their perception of spaces. This is not easy because it takes more than one visit into a virtual world to allow this to happen. I was reminded of this recently when I talked to someone who had only visited Second Life for a few hours. This beginning experience is not intuitive or comfortable. It’s easy for people to decide they don’t like this feeling and then never return. But most worthwhile, life-changing efforts begin the same way. And we only reap the benefits if we have motivation to push past the discomfort. In the end, only people who have made the transition and become familiar with these spaces can really understand what is happening there.

    The bottom line is being able to analyze the success of a virtual space is more complex than showing up, seeing no one around, and deciding the site is a failure. The longer I spend time in virtual spaces, the more analogies I see to our offline world. Which makes sense; both are built and used by the same people. But because of this, we need to quit relying on articles and blog posts to analyze our 3D worlds. Instead, we should follow our offline examples and develop comprehensive virtual plans and studies modeled after the same process of analysis we have for community plans. It’s how we’ve been measuring for years the importance and vibrancy of places where we live and hang out so why aren’t we using this approach for 3D places?

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    Microsoft Tags Go Live

    Back in May I was hoping someone would make a business card that could cause a computer device to go directly to a Website. @pbroviak Tweet May 2009While this technology might have been possible back then, it did not seem readily available to a regular person like me. But no more! Microsoft has come to the rescue creating a cool little tag that transmits information, including Website URLs, directly to a mobile device.

    So how does this very awesome and incredibly cool Microsoft tag work? Well you merely have to register on their site, create a tag, tell it what you want it to convey, then render an image file. This file can then be placed anywhere it fits (or anywhere you can legally place it). I am going to put some on business cards, but I noticed that even an image of the tag on a computer screen triggers a mobile device into action. Here is the one I made to trigger a visit to my main Website. If you have a mobile device with a camera, go ahead and download the app at http://gettag.mobi/, then start up the app, and point your camera at the image below. Then shoot on over to the Microsoft Tag site to make your own! (And a huge thanks to Microsoft!!!)
    MSTAG PWG Website

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    Virtual Cemetery Update

    While exploring the virtual grid for government-related sites, I stumbled across a virtual graveyard on the Prince Edward County (Ontario) island in Second Life. And while Second Life has several interesting cemeteries this one caught my attention because the builders had loaded some of the stones with historic narratives from the Prince Edward County area. Thinking about my previous cemetery post, I decided to load a quick update on the topic. Here is a photo of me standing near one of these stones as I listen to the tale of shipwrecks and dangerous vortexes.

    Pam Renoir at Prince Edward County Graveyard

    Pam Renoir at Prince Edward County Graveyard

    The site was developed by the Virtual World Design Centre of Loyalist College. The Centre’s managing director, Kenny Hubble (Second Life name), was not online during my visit, or I would have asked him more about the build. If you are interested in using virtual technologies for teaching or tourism or even virtual cemeteries, I would highly recommend contacting Kenny in Second Life. Or if you want to just check out the cemetery for yourself, you can click this SLURL (you will need a free Second Life account to visit):
    http://slurl.com/secondlife/Prince%20Edward%20County/179/161/33

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    Social Networking Lessons for Building Local Communities

    A city’s sustainability and stability relies on an active, engaged, and innovative population. But local government was never structured to address this social aspect of community even though many expect it to do so. Instead, as Tim O’Reilly said in this video, government is like a vending machine, “we pay our taxes and out come services.” So can governments succeed in building community by following lessons provided by successful social networks?

    Here is an example of applying Social Networking Best Practices to Government. (The best practices are taken from the following Smashing Magazine post: Social Network Design: Examples and Best Practices):

    1. Engage Quickly
    Let people know what your city is all about, tell them what is going on in your city, promote interesting sites/information about local businesses or attractions, help them find others in the local area with similar interests.

    2. Let Users Express Themselves
    Provide outlets for local citizens and businesses to tell people about themselves and your city. Encourage creativity and self expression. This could be achieved through the use of print or digital media and hosted events.

    3. Be Dynamic
    Provide up-to-date, relevant, and interesting news and information about your city on a 24/7 basis through a variety of media formats. Encourage the entire community to contribute to this effort.

    4. Allow Friends to be Grouped
    Encourage the formation of committees and community groups. Many cities already have vibrant groups such as service organizations, religious institutions, scouting, etc. established within their area. Government can promote these existing groups, help others in the community find them, suggest ideas for other groups, and help provide training or assistance in the formation and management of groups.

    5. Use OpenSocial
    Ok, maybe this one doesn’t directly apply but let’s see how we can relate this to local government. The suggestion is to provide applications to users. So local governments can determine what types of “apps” could improve the community. Then provide the environment for local “developers” to create these applications. Perhaps it is coming up with a better way to pay bills or fees or secure permits or find parking or places to shop. Manor Labs is a good example of this concept in action.

    The other idea presented in this section is to allow the creation of profiles. This is an interesting concept when applied to government; almost like creating some type of digital ID for each citizen linking them to your community. Then awesome people from your area become local ambassadors for your city.

    6. Make it Easy to Communicate
    Local government could work to provide channels of communication and encourage conversations. This can be achieved through sponsoring or hosting radio, print, television, and Web channels. Professionally moderated debates and discussions about local issues would also enhance conversation.

    Partnering with local schools to encourage and teach younger citizens not only improves their communication skills but it enhances their sense belonging and provides a format for their contributions.

    7. Show Only Relevant Information
    This is important because too many times in government one person with an agenda hijacks the entire show. And usually no one else is interested in their agenda. Governments need to discourage one-sided rants or self-promotion and instead focus on creating a format that allows for everyone’s input and ideas.

    8. Make it Easy to Take Action
    Neglecting to provide a format where everyone can contribute really discourages buy-in and a sense of belonging. And those are two vital components to making the whole community thing work. Successful network managers make it a point to connect with their members and suggest ways to get involved that build on a member’s strengths. Local governments build successful communities by fostering this same sense of belonging and encouraging contributions.

    9. Show Avatar Photos
    The city of Chicago Millenium Park Fountain is a great example of how a city can apply this strategy. The fountain showcases photos of people. Others cities could take this same concept and apply it in a similar manner by displaying photos of citizens in some public medium.

    10. Include Ways for Members to Connect
    This step is related to the group and communication steps above. City directories provide somewhat of a framework for this but only group people by location. This could be expanded to include groups based on tags everyone uses to describe themselves.

    And here are a few extra of my own:

    11. Make it Fun to Belong
    People are spending an increasing amount of time in MMORPGs and virtual worlds. Why is this? They are virtual communities that not only give participants a reason to belong, but more importantly they are fun and make everyone “playing” them feel better about themselves. And while life might not be a game, there is no reason we can’t enhance our lives so they are more fun and increase our sense of worth. When we are happy and feel good about ourselves, we are more productive and more likely to help others achieve these same feelings. So can government emulate this “gaming platform” and create something that encourages the same type of participation and distributes rewards to citizens. (Perhaps I need another post: Online Gaming Lessons for Building Better Government!)

    12. Hire a Community Manager
    All cities have people who are responsible for taking care of government assets like property and infrastructure. So if the social framework of a city is just as important as physical assets why don’t we have someone charged with taking care of it? I used to joke with people cities needed to hire a “city mom” but really what is needed is a community manager. Someone who manages or oversees the community in a manner similar to an online social network manager. And their job duties would follow the practices listed above.

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    Virtual Cemeteries

    Managing a public cemetery is just one of the many tasks handled by a public works department. Typically we take care of cutting grass, repairing monuments, paving/plowing roads, removing leaves, burying people, selling lots, and handling the documentation and requests for grave locations. Little has changed over the years in how these duties are administered. But now, new tools like mobile devices, virtual worlds, and augmented reality offer us the ability to enhance delivery of some of these services.

    Augmented reality (AR), or overlaying a computer generated image onto the real environment, is now available with the use of a mobile device like the iPhone. So how can this be used in the cemetery?

    First let’s see how the City of Manor, Texas, used AR to created a Christmas greeting with the help of Muzar.org: http://www.flickr.com/photos/cityofmanor/4203935446/

    Applying this concept to cemeteries, cities could contract with organizations like muzar.org to allow people to post digital content for their loved ones grave site. This content could be images of the loved one or family or even the home in which they lived. As a genealogist, I could also see the benefit of displaying documents related to the person’s life. Perhaps eventually people would be offered the chance to save this digital information for their own family history files.

    At some point perhaps AR could also allow us to input a loved ones name while standing in the cemetery and have a virtual path displayed on the ground leading us to the grave. This technology could also allow the city to arrange for unsold lots to display a certain color when a person scans the cemetery with a mobile device.

    The city of Manor is also using QR codes – here is an example of their use in a city park: http://www.flickr.com/photos/cityofmanor/2780890639/. Cities could use these codes in the cemetery to convey information. The codes could be placed on or near the graves or on maps printed out from a city Website or distributed at the cemetery. Then visitors to the cemetery could access the code once they are in the cemetery. These codes could link to information posted by the family, to information held by the city about that gravesite, or even at some point to information about the person on sites like Ancestry.com.

    Finally something I have not yet seen but wonder at its application is the use of virtual worlds. If a cemetery was recreated in a 3-D application such as Second Life, a person could virtually visit the cemetery. This technology also allows for people to attach information, images, and video. I also wonder if someday we will be able to link our avatar’s movements to our own. Then while standing in the real cemetery we could access the virtual cemetery on our mobile device and walk our avatar to the virtual grave while we walk to the real one. This would allow us to experience whatever was placed at the virtual grave while we are standing at the real grave.

    As an add-on: @RogerSmolski passed along a link to an interesting post about the use of QR codes in cemeteries in Japan: QR Code from The Grave

    Also I am trying to add at the end of each post a disclaimer indicating that the opinions expressed here are my own and are not meant in any way to reflect those of my employer.

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