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	<title>Public Works Group Blog &#187; Public Works in the Metaverse</title>
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	<description>An Online Resource for Public Works Professionals</description>
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		<title>Free 3D Software &#8211; Limited Time Offer!</title>
		<link>http://www.publicworksgroup.com/blog/2012/02/free3dsoftwaredaz/</link>
		<comments>http://www.publicworksgroup.com/blog/2012/02/free3dsoftwaredaz/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 10:28:11 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[CAD]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[DAZ]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=3316</guid>
		<description><![CDATA[&#160; Even though this offer has been Tweeted and posted all over the Internet, I thought I would add a quick post here to make sure our readers know about it. For the month of February Digital Art Zone (DAZ) &#8230; <a href="http://www.publicworksgroup.com/blog/2012/02/free3dsoftwaredaz/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Even though this offer has been Tweeted and posted all over the Internet, I thought I would add a quick post here to make sure our readers know about it. For the month of February Digital Art Zone (DAZ) is offering the following software <strong>free of charge</strong> &#8211; you can pick it up at&nbsp;<a href="http://www.daz3d.com/i/3d/free-3d-software-overview">http://www.daz3d.com/i/3d/free-3d-software-overview</a>:</p>
<p><strong>DAZ Studio 4 Pro 3D Software</strong> (Winner of 3D World&#39;s 2011 Software Innovation of the Year Award): Retail $429.95<br />
	<strong>Bryce 7 Pro 3D Landscape Software</strong>: Retail $249.95<br />
	<strong>Hexagon 2.5 3D Modeling Software</strong>: Retail $149.95<br />
	<strong>3D Photoshop Bridge</strong>: Retail $199.00</p>
<p>The company also said any downloads of these packages would be eligible for future updates at no charge.&nbsp;&quot;We&#39;re excited to make this offer early in the year,&quot; said James Thornton, CEO for DAZ. &quot;We wanted to give any digital artist the opportunity to experience DAZ free 3D software for the first time, and a full suite of 3D models and 3D animation software products is available on DAZ3D.com.&quot;</p>
<p>Even though 3D is still in its infancy in our industry with it only being used in large, high-profile projects, there will come a day when 3D renderings will be an expected deliverable on all projects. The challenge for those of us working now is similar to the one we faced in transitioning from the drafting table to CAD: how to train and ramp up on a new skill that is not immediately necessary so we are ready when it does become a necessity? One of the roadblocks we face is that few companies or agencies will invest the time or money to develop this skill until there is a paying customer or an expectation by citizens. Which is why this opportunity is so valuable. The software is free; all you have to do is invest your time to learn it. And even if DAZ is not the final product your company/agency ends up using, I&#39;ve found the 3D skills learned using one product do transfer to the next as well as the familiarity with the general framework.</p>
<p>As for learning the software, there are numerous tutorials available. All you have to do is search through Google or YouTube to find them.</p>
<p>&nbsp;</p>
<p><a href="http://www.publicworksgroup.com/blog/wp-content/uploads/2012/02/3d-models-environment-DAZ1.png"><img alt="3D Environment Created in DAZ" class="alignleft size-full wp-image-3324" height="300" src="http://www.publicworksgroup.com/blog/wp-content/uploads/2012/02/3d-models-environment-DAZ1.png" title="3D Environment Created in DAZ" width="600" /></a></p>
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		<title>Turning Virtual Achievements into Real Rewards</title>
		<link>http://www.publicworksgroup.com/blog/2012/01/turning-virtual-achievements-into-real-rewards/</link>
		<comments>http://www.publicworksgroup.com/blog/2012/01/turning-virtual-achievements-into-real-rewards/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 01:38:37 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Public Works]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=3252</guid>
		<description><![CDATA[The idea of performing an online task and receiving a &#34;real&#34; reward is nothing new. People can take advantage of coupons and deals on Foursquare just by checking into a store. And some sites donate to charities based on a &#8230; <a href="http://www.publicworksgroup.com/blog/2012/01/turning-virtual-achievements-into-real-rewards/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The idea of performing an online task and receiving a &quot;real&quot; reward is nothing new. People can take advantage of coupons and deals on Foursquare just by checking into a store. And some sites donate to charities based on a person&#39;s online activity. But I keep wondering if people would be interested in having this idea expanded to reward someone &quot;offline&quot; with the same exact reward they earned online &#8211; particularly in the workplace.</p>
<p>For example, let&#39;s take one of my favorite companies, <a href="http://ejco.com" target="_blank">East Jordan Iron Works</a>, and imagine they have set up a 3D environment that visitors to their website can log into and explore with an avatar. Perhaps they have created a world full of manhole and inlet frames, tree grates, detectable warnings and other products they carry. In this 3D space, they have established &quot;games&quot; my avatar can play that illustrate the benefits and uses of their product. Perhaps some of the &quot;games&quot; can even help teach an engineer like myself how to best approach the entire process of selection, design, specification, bidding, and construction of their products. Throughout the experience, I am asked for input that helps them better understand my needs, expectations, and opinions of their product as a potential customer. &nbsp;Then at the end, my avatar is rewarded with a t-shirt with an awesome design. If the t-shirt is really cool (particularly if it has something to do with a sewer!) and proclaims I conquered some challenge, then I am going to want that t-shirt offline so my achievement is displayed by both my avatar and my actual person.</p>
<p>Thinking along these lines, I decided to experiment with this concept. When I created the <a href="http://www.publicworksgroup.com/ada" target="_blank">3D ADA Toolkit for Local Government</a>, I set up rewards in the virtual setting so a person can receive a t-shirt for their avatar when they complete certain sections. The symbol on the shirt proclaims them a master of that topic. Then I went out to a site like <a href="http://www.zazzle.com/civile/gifts" target="_blank">Zazzle</a> and set up the same t-shirt on that site. Below is an example of the result. It&#39;s a very simple implementation of the concept and could be expanded to items other than t-shirts. And although I know this is something I would be interested in, I was curious to find out what others thought of this idea.</p>
<p>&nbsp;</p>
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<td><a href="http://www.publicworksgroup.com/blog/wp-content/uploads/2012/01/zazzleadazoom.png"><img alt="Ped Access Master shirt on Zazzle" class="size-medium wp-image-3263" height="300" src="http://www.publicworksgroup.com/blog/wp-content/uploads/2012/01/zazzleadazoom-237x300.png" title="Ped Access Master shirt on Zazzle" width="237" /></a><a href="http://www.publicworksgroup.com/blog/wp-content/uploads/2012/01/PEDACCESSSHIRT.png" rel="" target="" title=""><img alt="Ped Access Master Virtual Shirt" class="size-medium wp-image-3261" height="300" src="http://www.publicworksgroup.com/blog/wp-content/uploads/2012/01/PEDACCESSSHIRT-282x300.png" title="Ped Access Virtual Shirt" width="282" /></a></td>
<td>&nbsp;</td>
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<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>The ADA Toolkit for Local Government in 3D</title>
		<link>http://www.publicworksgroup.com/blog/2011/12/3dadatoolkit/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/12/3dadatoolkit/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 03:30:11 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[ADA]]></category>
		<category><![CDATA[Civil Engineering]]></category>
		<category><![CDATA[Construction]]></category>
		<category><![CDATA[Public Works]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[DOJ]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=3222</guid>
		<description><![CDATA[Most of us working in local government are probably familiar with the ADA Best Practices Toolkit for State and Local Government published online by the U.S. Department of Justice at&#160;http://www.ada.gov/pcatoolkit/toolkitmain.htm. The document is well-written and helpful in providing guidance in &#8230; <a href="http://www.publicworksgroup.com/blog/2011/12/3dadatoolkit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Most of us working in local government are probably familiar with the ADA Best Practices Toolkit for State and Local Government published online by the U.S. Department of Justice at&nbsp;<a href="http://www.ada.gov/pcatoolkit/toolkitmain.htm">http://www.ada.gov/pcatoolkit/toolkitmain.htm</a>. The document is well-written and helpful in providing guidance in understanding and complying with regulations related to accessibility. But like most government documents, it is offered in a traditional, conservative format. One of my goals over the years has been to transform a document like the ADA Toolkit into a three dimensional experience. &nbsp;Not only does a 3D space offer a much more engaging &quot;read,&quot; but it can also increase retention of the material. So over the last year or so, I worked on building a 3D version of this toolkit. You can see a quick tour of the result of this work in the video below.</p>
<p><iframe allowfullscreen="" frameborder="0" height="480" src="http://www.youtube.com/embed/nwLIlx3xSU0?rel=0" width="640"></iframe></p>
<p>If you are interested in checking out the toolkit, there are several options for doing so. For those of you familiar with virtual environments, you can visit <a href="http://www.publicworksgroup.com/ada" target="_blank">http://www.publicworksgroup.com/ada</a> to learn where I have set up the hosting of the toolkit. One additional grid not yet listed on that site is the <a href="http://fvwc.army.mil/moses/" target="_blank">MOSES</a> grid which is owned and operated by the U.S. Army. If you are already a member of MOSES, you can find the toolkit there by searching on the map for munigov. Then when the map locates that area, you can teleport over. (I will eventually add the MOSES setup as an option on the website, but because the website and toolkit were entered in the <a href="http://fvwc.army.mil/" target="_blank">FVWC</a> before I could set the toolkit up on MOSES, I was not sure I could alter the website until after the contest.)</p>
<p>If you want to check out the toolkit, but have never yet entered a virtual environment where you are represented by an avatar, rest assured this will be one of the easiest and least threatening places to visit. And because many people entering a virtual space for the first time are worried about interacting with others, I have set it all up so that you can run and visit the toolkit on your own computer. Just download and unzip the following file and follow the directions on the Readme file (this is a very large download &#8211; about 560 MB zipped and just over 1 GB unzipped):</p>
<p><a href="http://www.publicworksgroup.com/media/3DADAToolkit.zip">3DADAToolkit.zip</a></p>
<p>By visiting the toolkit with this method, there will be no else who can enter the toolkit other than you. You can also download and unzip the files onto a USB drive so that you can use them on any computer.&nbsp;</p>
<p>For those of you interested in my choices of design, I realize I could have chosen many different themes and visualizations. But for this particular document, I decided to remain somewhat conservative and traditional in my 3D representation. This is because people in my field of engineering and public works and even local government are still not yet heavily involved in the use of virtual worlds or 3D technology. So most people in these fields who visit the 3D ADA Toolkit could be entering a virtual environment for the first time. And based on feedback I received over the years from colleagues who attempted to check out virtual environments, I believe that they will have the most positive and successful experience if the virtual space is at least somewhat familiar. This is also the reason that I have set up the environment in several different locations. Those interested in checking out the toolkit can do so not only by visiting it in existing virtual worlds like <a href="http://www.osgrid.org" target="_blank">OSGrid</a> and <a href="http://fvwc.army.mil/moses/" target="_blank">MOSES</a>, but also on the privacy of their own computer where they can focus on the toolkit and not have to worry about interacting with others.</p>
<p>I&#39;d like to continue to explore transforming government documents into 3D learning environments and sharing them with other government professionals. And over time, as people become more familiar with the learning techniques offered by virtual settings, I would expect to eventually expand the visualizations to become more interesting and non-traditional with even more tools for engagement. Eventually I would also like to try out this transformation using other software such as Unity3D. In the meantime, if you have a particular document you would be interested in seeing transformed into 3D, or are interested in collaborating on creating one, or have feedback or suggestions for improvement, just send me an email or share your information in the comments below.&nbsp;</p>
<p>&nbsp;</p>
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		<title>Applying a Local Government Management Structure to Second Life</title>
		<link>http://www.publicworksgroup.com/blog/2011/11/incorporationofsecondlife/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/11/incorporationofsecondlife/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 18:18:12 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Government in the Metaverse]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[General Government]]></category>
		<category><![CDATA[local government]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=3128</guid>
		<description><![CDATA[Today&#39;s post is a break from my usual &#34;A Day in the Life. . .&#34; series. This break is due to two reasons: taking time off for the holiday and working on a project I am submitting to the Federal &#8230; <a href="http://www.publicworksgroup.com/blog/2011/11/incorporationofsecondlife/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>Today&#39;s post is a break from my usual &quot;A Day in the Life. . .&quot; series. This break is due to two reasons: taking time off for the holiday and working on a project I am submitting to the Federal Virtual World Challenge. </em></p>
<h3>The Growing Digital Community</h3>
<p>Lately I&#39;ve been thinking a lot about communities. I guess this isn&#39;t too unusual because I tend to do this anyway as part of my job working for local government. But lately it&#39;s been different. And as crazy as it sounds, I think playing Farmville started it all. Yes, aside from inspiring me to dream up an agriculturally themed set of Transformers, playing Farmville has also driven home the point that I have truly become part of a community other than the one in which I physically live. (Which, by the way, why is Farmville selling stuffed animals when they could have been selling a whole line of these cool Transformers!?)</p>
<p>Sure some of the people I am neighbors with on Farmville are people I know offline &#8211; one is even a best friend from high school. But there are also many who I have only known through&nbsp;our mutual use of virtual worlds like <a href="http://www.secondlife.com" target="_blank">Second Life.</a> I don&#39;t know all of them as well as I knew my best friend &#8211; the majority of people I know from Second Life are more like acquaintances and most are people I have never physically met. But other than the difference of meeting digitally vs. physically, there seems to be little difference from the types of relationships I have offline. I am normally best friends with only a few and acquaintances with many. Some I may only know by name because I hear about their work or see their name in the paper. And this is also how I know of many in Second Life.</p>
<h3>The Management of Second Life</h3>
<p>So it was with these thoughts I read several blog posts about the resignation of Kimberly Salzer (Kim Linden), former VP of Marketing at Linden Lab &#8211; the creators and hosts of Second Life. Two posts in particular (&nbsp;<a href="http://modemworld.wordpress.com/2011/11/24/communications-and-the-lab-again/" target="_blank"><em>Communications and the Lab. Again</em></a>, by Inara Pey, and&nbsp;<a href="http://cityofnidus.blogspot.com/2011/11/clearly-is-not-same-when-it-comes-to.html" target="_blank">A Rosedale by Any Other Name&hellip;</a>&nbsp;by&nbsp;Aeonix Aeon.)&nbsp;explored Salzer&#39;s work, her influence on Second Life, and why it seems that the people running the ship seem to have forgotten they have passengers. I agree with much of what they have observed and with most of their suggestions for improvement. Yes, Linden Lab needs to come to the realization they have created an actual place that people depend on for meeting people, learning, having fun, hanging out, and for some, earning an income. Second Life is not a game any more than Chicago is a game because the Bears, Sox, Cubs, Bulls, and Blackhawks play games there.</p>
<p>In a way, the company reminds me of a parent who had such great hopes and dreams for their child to grow up and fit their mold of the perfect child. But the child grew up and become their own person with their own hopes and dreams that were much different than what the parent had planned. And now the parent is in denial or at least agitated. They don&#39;t seem to know or recognize this person who came home for Thanksgiving. At times, they don&#39;t know how to treat them.&nbsp;And the big question is will they accept the fact that the future of their child is not entirely under their control or will they, like some parents who fall into this trap, spend their time trying to convince their grown-up child that the parent will always know what is best for the child?</p>
<p>As caretakers of our communities, those of us who are public servants can also fall into this trap. We can think that our idea of how the community should look, operate, or function is best. But the citizens might think very differently. And this group vision can change over time. This is why we have a structure in place to manage the operation of our communities and why we regularly update strategic plans and create new comprehensive plans.</p>
<p>For a few years now, I&#39;ve often thought the system we have in place in local government would work well for Second Life. There is such a similarity between the community that is Second Life and the community in which we physically spend time. So I have been waiting for Linden Lab to see this same comparison. And yet they have not. And I wondered why.</p>
<p>I started thinking after reading the posts today that most people probably aren&#39;t intimately aware of what exactly goes on in government. In fact, based on recent articles in newspapers, people probably get the impression that nothing really gets done by government &#8211; there&#39;s only a bunch of lazy, uneducated, not-good-enough-to-get-a-job-in-private-industry people sitting around doing nothing at all waiting to retire to collect a fat pension. Yet, nothing could be further from the truth. There&#39;s a whole system in place for managing communities that&#39;s been developed over thousands of years. Is it perfect? No, because communities are people, and people are not easily managed, but the system works most of the time. We all are supported by our local governments, and most of us provide this support so well that people have forgotten we are even here working for them 24/7. So maybe the Lab doesn&#39;t seriously consider this as a solution because they just aren&#39;t familiar with it.</p>
<h3>Applying a Local Government Management Structure to Second Life</h3>
<p>So, I&#39;m adding my voice to the others out there offering suggestions to the Lab. And I&#39;ve laid out below a beginning framework of operation based on how we manage physical communities. And because the digital space has some challenges and issues unlike many we normally deal with, the framework would have to be refined over time. In the end, I figure this structure could fit within the structure of a private business like Linden Lab, and it can&#39;t do any worse than the current setup. &nbsp;</p>
<p><a href="http://www.publicworksgroup.com/blog/wp-content/uploads/2011/11/SLProposedStructure.png"><img alt="Applying a Local Government Management Structure to Second Life" class="aligncenter size-large wp-image-3150" height="377" src="http://www.publicworksgroup.com/blog/wp-content/uploads/2011/11/SLProposedStructure-1024x662.png" title="Applying a Local Government Management Structure to Second Life" width="584" /></a></p>
<p>Here is a brief description of what I was thinking about the basic function for each.</p>
<p><strong>Chief Adminstrator </strong>- this is normally the city manager who provides the overall structure and leadership for the team. This person also makes sure the team is working towards meeting goals set by the strategic plan and doing so within budgetary limits. For Second Life this would be the CEO (Rodvik).</p>
<p><strong>Community</strong> &#8211; this is the most important part of the structure because without a community there is no reason for this organization. For Second Life, this would be all the users/customers.</p>
<p><strong>Community Board</strong> &#8211; this is normally the elected body chosen by the community to represent their interests in management of the community. For Second Life, I would suggest that the community be divided into regions based on what would make sense to the users. Some suggestions are: mainland, private land, adult land, etc. And then allowing premium members from each region to vote for their representatives to serve on this board. Based on offline experience and current in-world active population, I would also suggest limiting this elected board to 20 members with 2 from each region and a term of 2 years for each. Of course, because Second Life is a private company, not an actual government, this board can only serve in an advisory capacity.</p>
<p><strong>DEPARTMENTS:</strong></p>
<p><strong>Legal </strong>- the function of this office is straightforward and probably already in place at Linden Lab. However, perhaps this department could be expanded to offer services to the Premium members of Second Life. There&#39;s such a large group of users who are developing new content and products, perhaps a small office to offer advice on the legal aspect of trademarks, patents, and business would be helpful.</p>
<p><strong>Finance</strong> &#8211; the function of this office is also obvious and also probably already in place at Linden Lab. Based on feedback from users, I would only suggest beefing up the customer service aspect. Perhaps adding a 311 type center that would not only deal with billing but all &quot;citizen&quot; service communication would be helpful. I realize Linden Lab must already have something like this, but patterning it off the 311 system might help improve its operation.</p>
<p><strong>Communication/Public Relations</strong> &#8211; again, the Lab must already have something like this &#8211; perhaps it is their marketing department. It just seems that they could do more not only in-world, but in the physical world.</p>
<p><strong>Human Relations</strong> &#8211; another typical office that is most likely already in place at Linden Lab for personnel and other employee issues.</p>
<p><strong>Community Development </strong>- in local government this office helps carry out the community plans, helps develop policies, oversees building and development within the community, enforces zoning and other policies. These functions could be applied to the world of Second Life. We&#39;ve already seen that zoning was eventually needed and applied. We also already have &quot;building&quot; policies and requirements that need to be enforced. I think most people who have used Second Life for quite some time would easily see how the work of this office could be implemented in-world. And they&#39;d probably have some additional suggestions for this office.</p>
<p><strong>Economic Development -</strong> like in our physical world, the economic growth and success of the community is vital. In local government, this office acts a liason to business, analyzes business and tourism within the city, supports local businesses and those looking at setting up a business. And the office promotes tourism and marketing of the community. Staff can also oversee events and act as a liason and offer support for groups hosting events in the community. Again, I think most residents of Second Life could easily see how the work of htis office could be implemented in Second Life.</p>
<p><strong>Public Works</strong> &#8211; of all the departments in local government, this is the one that would be the least similar in its application to the virtual environment. In the physical world, public works provides and maintains physical infrastructure like roads, water, sewers, and electricity. But there&#39;s no need of these things in a virtual environment. Instead there is hardware and software supporting the operation, access, and management of the world. And there is the in-world infrastructure already created and maintained by the existing Linden Lab Public Works department.</p>
<p><strong>Education</strong> &#8211; this office is not always a function of local government. However, because of the needs of the users in Second Life, it does seem that it would be a beneficial office to maintain. It would support training for Lab employees as well as education of users. This is probably already a function in place at Linden Lab. An office for outreach to educational efforts on the grid and educational institutions operating in the physical world would also be useful.</p>
<p><strong>COMMITTEES</strong></p>
<p>Citizen committees provide an important function for local government. They can help focus community interest and efforts and help advise management. Committees would be helpful in Second Life, and there is already somewhat of a structure in place in Second Life to work with. I&#39;ve listed a few committee suggestions, but I&#39;m sure the users of Second Life would have other suggestions. It would also be helpful for the Lab to offer a small budget for each committee to help them carry out their goals.</p>
<p><strong>PUBLIC HEARING PROCESS</strong></p>
<p>Another important process used by local government is to hold public hearings to help develop strategic plans, comprehensive plans, zoning changes, fee changes, etc. Public hearing feedback is normally advisory in nature, but can help prevent development of bad policy and unsuccessful projects.</p>
<hr />
<p>Of course, I realize Linden Lab will probably never implement this, but I figured it was worth a shot at putting it out there for discussion.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Set Up Your Own Blog With Our Blog Route Plans!</title>
		<link>http://www.publicworksgroup.com/blog/2011/09/blogrouteplanslaunch/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/09/blogrouteplanslaunch/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 11:31:03 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Public Works]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[blogs]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=2496</guid>
		<description><![CDATA[Over the last year, there&#39;s been a significant increase in the use of social media by those of us working in public works. Some of us are using it for work to enhance communications with citizens or other professionals. Others &#8230; <a href="http://www.publicworksgroup.com/blog/2011/09/blogrouteplanslaunch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.publicworksgroup.com/blogrouteplans" target="_blank"><img alt="Blog Route Plans Sign" class="alignleft size-medium wp-image-2519" src="http://www.publicworksgroup.com/blog/wp-content/uploads/2011/09/blogrouteplanssign-224x300.png" style="width: 224px; height: 300px; " title="Blog Route Plans Sign" /></a></p>
<p>Over the last year, there&#39;s been a significant increase in the use of social media by those of us working in public works. Some of us are using it for work to enhance communications with citizens or other professionals. Others have started using it only to interact with personal friends and relatives. But even though everyone seems to be getting more comfortable tweeting, sharing posts on Facebook, and watching YouTube videos, few have moved on to creating blogs. Yet just about every one of us has significant information and experiences that could be best shared with others through a blogging format. So we wondered what could the Public Works Group do to encourage and support more sharing of public works information online? And that&#39;s when we decided to launch the <a href="http://www.publicworksgroup.com/blogrouteplans" target="_blank">Blog Route Plans</a>!</p>
<p>The Blog Route Plans are monthly subscription plans that can help you easily get a blog, and even a few social media sites, up and running. For a monthly fee, we can set up and host a blog for you, offer tutorials, keep your site upgraded, and provide resources and ideas for you to use to create content on your blog. And because some people feel more comfortable having others check over their posts before publishing, we can help out by providing that service too.</p>
<p>Based on our research, this is somewhat of a different approach to offering social media services. Most people who want a website or blog usually contract with someone or a company to provide the site. And once delivery takes place, the fee is paid, and the customer is handed a newly created site to proudly display online. But because setting up a social media site like a blog is just the beginning, we believe it&#39;s more important to provide support to you on a regular basis. After all, it&#39;s the content on your site and your engagement online that will provide the most value to your reader. And it&#39;s not always easy to come up with ideas or topics for posts or keep up with all the new tools to incorporate into your site.</p>
<p>Sure there are some social media consultants out there who will run your site for you and create and generate content. But the cost can be hefty, they probably don&#39;t have the public works background you do, and really social media is more about personal interaction &#8211; not just hiring someone to do it for you. So instead we want to offer services that support and help you create the best content possible. We already have the <a href="http://www.publicworksgroup.com" target="_blank">Public Works Group Website</a> where we post information related to our industry. But through our plans, we can better keep you informed about any new social media tools out there and whether or not they can help increase the value of your site. And of course, we will send ideas and suggestions for posts.&nbsp;</p>
<p>Some people might ask why pay for a monthly subscription when anyone can set up a blog for free on sites like WordPress.com or Blogger? For those who are interested in setting up blogs on their own, this is definitely a solution. However, we do realize that eventually some people, particularly &nbsp;those setting up blogs for their companies, will need or want more control over their blog than a free hosting plan provides. And our plans are set up for people who don&#39;t want to have to worry about researching how to set up blogs, worry about maintaining a site, or worry about what tools they really should be using. The Blog Route Plans also allow the Public Works Group to act as a type of personal blogging assistant providing content ideas, checking posts, or just being there to answer questions about social media or blogging. So if you&#39;ve been thinking of blogging or just have some questions, check out our <a href="http://www.publicworksgroup.com/blogrouteplans" target="_blank">plans</a> or e-mail us with any thoughts or questions at <a href="mailto:pwg@publicworksgroup.com?subject=Blog%20Route%20Plans">pwg@publicworksgroup.com</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Glogging My Virtual Experiences</title>
		<link>http://www.publicworksgroup.com/blog/2011/08/glog-your-content/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/08/glog-your-content/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 17:44:39 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Civil Engineering]]></category>
		<category><![CDATA[Government in the Metaverse]]></category>
		<category><![CDATA[Public Works]]></category>
		<category><![CDATA[Public Works in Second Life]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[3d Game Lab]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Glog]]></category>
		<category><![CDATA[posters]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=2369</guid>
		<description><![CDATA[If you&#39;ve been reading this blog since its early days, you know I&#39;m a big supporter of the use of virtual worlds and 3D immersive spaces. Although I realize these technologies are not yet mainstream or even well accepted or &#8230; <a href="http://www.publicworksgroup.com/blog/2011/08/glog-your-content/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you&#39;ve been reading this blog since its early days, you know I&#39;m a big supporter of the use of virtual worlds and 3D immersive spaces. Although I realize these technologies are not yet mainstream or even well accepted or understood, my experience with them has been tremendously positive. They have quite simply changed my life and career forever. Through using virtual worlds, I&#39;ve learned skills with computer programs and found information about places and ideas I would have never picked up anywhere else. I&#39;ve also developed better presentation and delivery skills through interactions in these environments. And most importantly, I&#39;ve met people I never would have met without entering these spaces. It&#39;s been an incredible journey that isn&#39;t over yet.</p>
<p>Because of my involvement in all this, I became aware of and decided to participate in 3D Game Lab &#8211; a summer class focusing on learning how to use gaming techniques and frameworks to supplement or enhance learning. And this experience has led me to even more information and skills and techniques to help me further develop my career. The class finishes up this weekend. But as with virtual worlds, this experience is not over yet either. All of us who participated can choose to continue on creating our own classes using their software. And after September 1st, we can invite up to 60 people or students to participate in our class. My plan is to start with building a class that will teach drainage, and it will be offered online for free. After the beta period, they are opening up the software for anyone to use to build classes &#8211; right now it appears that if classes will be offered for free, the use of the software will be free. I&#39;m hoping to be able to continue creating classes for citizens and for other professionals. When I get closer to launching, I will blog more about the experience.</p>
<p>In the meantime, I&#39;m embedding below a visual summary of my virtual experiences &#8211; creating this was one of the assignments in our 3D Game Lab class. And it helped me find out about and learn how to use the <a href="http://edu.glogster.com/" target="_blank">Glogster</a> site where anyone can create an educational poster. I can see a lot of uses for people in public works who need to create posters for their department.</p>
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<p><iframe frameborder="0" height="1300" marginheight="0" marginwidth="0" scrolling="no" src="http://edu.glogster.com/glog.php?glog_id=22102449&amp;scale=60" style="overflow: hidden;" width="960"></iframe></p>
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		<title>The Gamification of Public Works</title>
		<link>http://www.publicworksgroup.com/blog/2011/08/gamification-of-public-works/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/08/gamification-of-public-works/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 04:35:12 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Civil Engineering]]></category>
		<category><![CDATA[Public Works]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=2091</guid>
		<description><![CDATA[Most people my age have been schooled with the &#34;sit and listen&#34; method. But today&#39;s teachers are breaking out of that mold by tailoring lesson plans for different learning styles using gaming ideas and platforms. So to better understand this &#8230; <a href="http://www.publicworksgroup.com/blog/2011/08/gamification-of-public-works/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.publicworksgroup.com/blog/wp-content/uploads/2011/08/MastermindSocialiser.png" target="_blank"><img alt="Mastermind - Socialiser Gamer Class Symbol from BrainHex" class="alignleft size-full wp-image-2096" src="http://www.publicworksgroup.com/blog/wp-content/uploads/2011/08/MastermindSocialiser.png" style="width: 200px; height: 200px; margin-left: 5px; margin-right: 5px; margin-top: 5px; margin-bottom: 5px; float: left; " title="MastermindSocialiser Gamer Class Symbol from BrainHex.com" /></a>Most people my age have been schooled with the &quot;sit and listen&quot; method. But today&#39;s teachers are breaking out of that mold by tailoring lesson plans for different learning styles using gaming ideas and platforms. So to better understand this shift in education,&nbsp;I am taking a summer class offered through Boise State that focuses on this new teaching approach. The course is built on&nbsp;<a href="http://www.boisestate.edu/extendedstudies/educatorsdevelopment/workshops/Professional-Education-3DGameLab.html" target="_blank">3D GameLab</a>,&nbsp; &quot;an online, quest-based platform&quot; that can be used to develop training courses. My purpose in taking the class is to develop education-based skills and to understand how best to leverage a game-based approach to learning. And my goal is to use these skills and this knowledge to develop training resources for professionals in public works and for citizens.</p>
<p>So why are educators embracing gaming as a teaching method, and why do I believe this can be leveraged for professional training?&nbsp;Game developers have figured out some critical elements of human nature. They are leveraging the fact that we can be motivated with the right environment and incentives to complete a set of assigned tasks. And this motivation can be so great that for some it borders on addiction. Imagine how many employers would be interested in learning this secret, particularly because the exchange of money is in the reverse &#8211; players are not expecting money to play and instead give up their money to game.</p>
<p>I&#39;ve embedded a video at the end of this post that explores the effect games have had on our lives. Some of the insights shared in this talk discuss the ability of games to drive or elicit emotion in a player. This is accomplished through the game environment, the framework of the game, the story within the game, and the tasks assigned. Done well, all these elements combine to grab the player, pull him into the game, and drive his emotion. And because the purpose is to keep the player coming back, those emotions are not designed to be negative. Instead they are set up to create the most epic, incredible emotions that can be felt.</p>
<p>To successfully gamify training in our field, we need to capture these components along with elements from our industry and apply them to our courses. The environment and tasks that make up our workplace are probably the easiest to translate into this method. However finding our story and weaving it throughout the training session and into each task is more challenging. The same approach and challenges exist for developing civic courses for citizens. And in each, a successful course will be dependent on the ability to bring the player into the game, encourage them to accept and become a part of the story, and develop the confidence, skills, and engagement necessary to achieve epic wins in the game and in &quot;real life.&quot; And have them return for more.</p>
<p>&nbsp;</p>
<p><!--copy and paste--></p>
<p><object height="374" width="398"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talk/stream/2006/Blank/DavidPerry_2006-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/DavidPerry-2006.embed_thumbnail.jpg&amp;vw=384&amp;vh=288&amp;ap=0&amp;ti=361&amp;lang=eng&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=david_perry_on_videogames;year=2006;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2006;tag=Business;tag=Design;tag=Entertainment;tag=Technology;tag=gaming;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed allowfullscreen="true" allowscriptaccess="always" bgcolor="#ffffff" flashvars="vu=http://video.ted.com/talk/stream/2006/Blank/DavidPerry_2006-320k.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/DavidPerry-2006.embed_thumbnail.jpg&amp;vw=384&amp;vh=288&amp;ap=0&amp;ti=361&amp;lang=eng&amp;introDuration=15330&amp;adDuration=4000&amp;postAdDuration=830&amp;adKeys=talk=david_perry_on_videogames;year=2006;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2006;tag=Business;tag=Design;tag=Entertainment;tag=Technology;tag=gaming;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" height="374" pluginspace="http://www.macromedia.com/go/getflashplayer" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" type="application/x-shockwave-flash" width="398" wmode="transparent"></embed></object></p>
<p>&nbsp;</p>
<p><em>(The symbol at the beginning of the post is one of many that can be generated at the <a href="http://survey.ihobo.com/BrainHex/" target="_blank">BrainHex website.</a> Anyone can visit the site and take a quick test to see what gameplay behaviour they exhibit.)</em></p>
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		<title>MOSES &#8211; Ramping up Government Use of Virtual Worlds</title>
		<link>http://www.publicworksgroup.com/blog/2011/06/moses-ramping-up-government-use-of-virtual-worlds/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/06/moses-ramping-up-government-use-of-virtual-worlds/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 16:11:55 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Government in the Metaverse]]></category>
		<category><![CDATA[Public Works]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[General Government]]></category>
		<category><![CDATA[GovGrid]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[MOSES]]></category>
		<category><![CDATA[MuniGov]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=1889</guid>
		<description><![CDATA[We&#39;ve been fortunate to have a group of federal employees from the US who are dedicated and passionate about government use of virtual worlds. The work accomplished by Eric Hackathorn (NOAA), William May and Lovisa Williams (State Dept), Charles White &#8230; <a href="http://www.publicworksgroup.com/blog/2011/06/moses-ramping-up-government-use-of-virtual-worlds/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We&#39;ve been fortunate to have a group of federal employees from the US who are dedicated and passionate about government use of virtual worlds. The work accomplished by Eric Hackathorn (NOAA), William May and Lovisa Williams (State Dept), Charles White and Jeanne Holm (NASA), Paulette Robinson (NDU), and Douglas Maxwell and Tami Griffith (US Army) has been groundbreaking and inspirational. (And there are many more who I apologize for not listing.) Recently Maxwell launched a new project named <a href="http://fvwc.army.mil/moses" target="_blank">MOSES</a>. And based on what I&#39;ve seen, this project has the potential to not only build upon these past accomplishments but also ramp up government use of virtual worlds and move us in new directions we have yet to discover.</p>
<p>At first, I thought MOSES was going to be a grid set up only for use by the military but with public access. Then last week, a post on the project site led me to believe MOSES was offering space on their grid to outside agencies/companies. The post talked about a <a href="http://fvwc.army.mil/moses/land-allocation-map/" target="_blank">map</a> showing other groups establishing builds on the MOSES grid. While looking at the &quot;Join MOSES&quot; link on the project site, I found that yes, indeed, MOSES seemed to be offering space to other groups!</p>
<a href="http://www.publicworksgroup.com/blog/wp-content/uploads/2011/06/munigovMOSES.png"><img alt="MuniGov on MOSES" class="size-full wp-image-1905" height="298" src="http://www.publicworksgroup.com/blog/wp-content/uploads/2011/06/munigovMOSES.png" title="MuniGov on MOSES" width="400" /></a>
<p style="padding-left: 30px;">&quot;<em>MOSES is an Open Simulator based project designed for use by the military and <strong>our industry/academic collaborators</strong>. MOSES is currently an exploratory project designed to test multiple deployment methods of Open Simulator, archival methods for content, and experimental application case studies. Region owners retain full simulator rights, to include terraforming, OAR/IAR upload and download, and region restart access.</em>&quot;</p>
<p>To me, this seemed too good to be true! Our <a href="http://www.munigov.org/" target="_blank">MuniGov</a> group had started a grid &#8211; <a href="http://www.govgrid.org" target="_blank">GovGrid</a> &#8211; in February 2010 to start taking advantage of the benefits of OpenSim and provide space for others in government to explore the technology. But encouraging others to move onto the grid has been a challenge &#8211; the technology is still very new to most in government, and unfortunately because we host through a private provider, we have to charge for land. Also, although our group is managed by people working in government, it is not &quot;owned&quot; by a government agency. All of these factors can make it much more difficult to encourage participation by a local government. MOSES addresses most of these issues.</p>
<p>So I took a chance and asked Maxwell if our group could establish a presence on MOSES. He graciously offered a whole sim for MuniGov to set up a local government presence. We are temporarily located on the STTC_7_4 sim of MOSES and will now work on developing the site. MOSES is still considered an experimental effort, but because the grid allows users to back up their work, everything we do can be saved for use on any OpenSim grid. For now, we will retain GovGrid to allow for development of OAR files and other resources that can be shared in the OpenSim community.</p>
<p>It&#39;s exciting that Maxwell has allowed our group to be part of this effort. Because of it, local government now has the opportunity to be part of the networking and collaboration provided by the US Army&#39;s decision to allow non-military use of the grid. And we have the chance to be part of an incubator-type project destined to advance government use of virtual worlds. I would encourage anyone interested in government use of 3D immersive technology to <a href="http://fvwc.army.mil/moses/join-moses-today/" target="_blank">sign up for an account on the MOSES site</a> and become part of the MOSES experiment!</p>
<p><em>(You can read about more examples of government use of virtual worlds, including information about MiLands, at our sister site, <a href="http://www.gridworks.sl/past%20issues/201005GRIDWORKS.pdf" target="_blank">Grid Works</a>)</em></p>
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		<title>Fifty Best Engineering Blogs</title>
		<link>http://www.publicworksgroup.com/blog/2011/06/fifty-best-engineering-blogs/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/06/fifty-best-engineering-blogs/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 02:28:33 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Civil Engineering]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Blog Frog]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=1882</guid>
		<description><![CDATA[A hearty thanks to the civilengineeringschools.org site for listing our blog as one of the top 50 civil engineering blogs and granting us a Blog Frog award. We proudly display our award below and encourage everyone to check out the &#8230; <a href="http://www.publicworksgroup.com/blog/2011/06/fifty-best-engineering-blogs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A hearty thanks to the <a href="http://civilengineeringschools.org" target="_blank">civilengineeringschools.org</a> site for listing our blog as one of the top 50 civil engineering blogs and granting us a Blog Frog award. We proudly display our award below and encourage everyone to check out the other Blog Frog award winners at:</p>
<p><a href="http://www.civilengineeringschools.org/best-civil-engineering-blogs">http://www.civilengineeringschools.org/best-civil-engineering-blogs</a></p>
<div style="position: relative; width: 190px; text-align: right; font-size: 10px; line-height: 15px; top: 175px; left: 94px; z-index: 100;"><a style="text-decoration: none; color: #666666; font-family: arial; font-weight: normal;" href="http://www.civilengineeringschools.org">CivilEngineeringSchools.org</a></div>
<p><a href="http://www.civilengineeringschools.org/best-civil-engineering-blogs"><img style="margin: 0 0 15px 0; padding: 0; display: block; width: 373px; height: 381px; border: 0; float: none;" src="http://www.civilengineeringschools.org/themes/base/images/blog_frog.gif" alt="blog_frog" /></a></p>
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		<title>Geneva&#8217;s Great Land Adventure</title>
		<link>http://www.publicworksgroup.com/blog/2011/06/genevas-great-land-adventure/</link>
		<comments>http://www.publicworksgroup.com/blog/2011/06/genevas-great-land-adventure/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 03:01:23 +0000</pubDate>
		<dc:creator>Pam Broviak</dc:creator>
				<category><![CDATA[Civil Engineering]]></category>
		<category><![CDATA[Gov 2.0]]></category>
		<category><![CDATA[Government in the Metaverse]]></category>
		<category><![CDATA[Public Works]]></category>
		<category><![CDATA[Public Works in the Metaverse]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[citizen engagement]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[gov20]]></category>
		<category><![CDATA[local government]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[property]]></category>

		<guid isPermaLink="false">http://www.publicworksgroup.com/blog/?p=1858</guid>
		<description><![CDATA[Several months ago, I read some blog posts about frustration with Gov 2.0 not doing enough and a few other posts with offers from people interested in working for free for experience. The two seemingly unrelated topics got me wondering: &#8230; <a href="http://www.publicworksgroup.com/blog/2011/06/genevas-great-land-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin: 5px;" title="Geneva Land Adventure" src="http://www.genevarecordsproject.org/wp-content/uploads/2011/04/genevalandwidget128128.png" alt="Geneva Land Adventure" width="128" height="128" />Several months ago, I read some blog posts about frustration with Gov 2.0 not doing enough and a few other posts with offers from people interested in working for free for experience. The two seemingly unrelated topics got me wondering: How could our city use Gov 2.0 to offer job opportunities to people just looking for experience and also offer opportunities to citizens interested in participating in government? My thoughts drifted to the projects I&#8217;m working on at my job. And I wondered if our city could reach out to these people with the use of Gov 2.0 tools to help us complete some of our projects. One particular project rose above the others as a perfect candidate &#8211; the creation of a database documenting all properties in which the city holds some interest. It seemed possible because all the research could be done online by anyone with a connection to the Internet.</p>
<p>Fortunately, my supervisor and city administrator were fully supportive of implementing this idea. And even better, an intern working for us who is a public administration graduate student was able to partner with us to set it all up. While we were planning the project, I noticed a post on GovLoop written by Dave Briggs: <a href="http://www.govloop.com/profiles/blog/show?id=1154385%3ABlogPost%3A1362559&amp;commentId=1154385%3AComment%3A1368292">The need for micro-participation</a>. It seemed to discuss exactly what we were hoping to do. His post and support of the idea of micro-volunteering inspired me to finish setting up the project. After it was complete, we took some time evaluating it. After getting some great input from everyone, the project became an adventure of discovery with a Viking theme complete with a Viking figure donated by our wastewater division staff. Now anyone can join us on a discovery of property. And people can even earn titles and rewards as they successfully complete documentation of areas. You can check out the site here: <a href="http://www.genevarecordsproject.org" target="_blank">The Geneva Land Adventure</a>.</p>
<p>While we realize this approach has been used before to crowdsource genealogy databases, we&#8217;re not sure if other local governments have offered similar opportunities for micro-participation. We would be interested in hearing from others who might be aware of similar examples of participation or information about property management systems already in place. And we would love to hear comments or suggestions for improving the project and would love it even more if you signed up and participated in our adventure! (And because property management in local government is not a widely discussed or known topic, I offer a little background below.)</p>
<p>&nbsp;</p>
<p><strong>A INTRODUCTION TO PROPERTY MANAGEMENT FOR LOCAL GOVERNMENT</strong></p>
<p>People are usually surprised to discover that local governments have a significant number of interests in real estate or property. These property rights can be held in the form of deeds, dedications, easements, rights of way, or licenses. And, depending on a government agency&#8217;s size, the number of documents conveying these rights can range from hundreds to thousands.</p>
<p>What also surprises people is that agencies most likely do not have a property database in place to document and manage the property rights associated with these documents. When I started working at the city of LaSalle in 1993, I figured they didn&#8217;t have this in place because they were somewhat of a small community with a population of about 9700. So I got to work building the database and putting a management system in place. By the time I left in 2009, I had discovered about 300+ properties in which the city had some ownership right. What I&#8217;ve since realized from talking to others in government is that many cities lack a property database.</p>
<p>Based on my experience in LaSalle, I have developed a process of building the database and putting in place a management system. One of the first steps is to discover all the documents in which an agency has property rights. But this task can take significant time. Since starting a new job with the city of Geneva two years ago, I&#8217;ve been working on setting up the system here. Fortunately we already have most of the property held by deeds in a database created by the county tax assessor. But this information needs to be verified and all the other documents covering easements, licenses, dedications, etc. need to be discovered.</p>
<p>Some might wonder if it&#8217;s so much work, why bother. Well, in government, ownership and property rights come up frequently throughout the day. Most activities that go on in local government, particularly in public works or property maintenance, involve the need to know what can be done where. If a database does not exist, research must be done each time a question about rights or ownership comes up. With a completed database and GIS, the answers are much more readily available. There are other benefits, but to keep it brief, the bottom line is having the database saves time and money which is always a good thing to achieve in government.</p>
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