In small numbers, people can usually self-govern themselves. But as the number of people in a group grows, better control is needed. So history has shown anytime a large number of people start hanging out in a particular place, a government structure is formed. In our world today, we have nations which then have further [...]
Archive for the ‘Government in the Metaverse’ Category
A Brave New Grid – Post 2: The Virtual Plan
March 28th, 2010
Pam Broviak In the first post of this series, I explained my decision about moving my efforts related to building government/public works/engineering sites in virtual worlds from Second Life to OpenSim. And I invited anyone interested to read along or visit as I make this move. From here on out, I will continue to write about the [...]
A Critical Lesson from the Gaming World
March 23rd, 2010
Pam Broviak The momentum for using games in a workplace environment seems to be building. The topic is showing up in conference programs, blogs, forums, and now in a TEDTalk. People are realizing what the game industry figured out long ago – it’s possible to create something that consistently encourages and trains people to perform specific tasks [...]
Posted in Government in the Metaverse, Public Works in Second Life, Public Works in the Metaverse
Tags: gaming, McGonigal, serious games, World of Warcraft
Comments OffAugmented Reality for Public Works
March 19th, 2010
Pam Broviak Augmented reality (AR) has been gaining ground over the last couple years—most likely as a result of an increasing number of applications incorporating AR and an increase in the capabilities of supporting technology. But while the advances have been useful and impressive, I have not seen much related to the public works industry. This surprises [...]
A Brave New Grid – The Decision
March 14th, 2010
Pam Broviak Last month I decided to close down the Public Works Group island in Second Life. Over the last 2 1/2 years, the island allowed many people the opportunity to see and explore how virtual worlds could enhance the public works industry. The site also provided a place for people to meet and experience virtual worlds [...]
Measuring Success of Virtual Spaces
February 24th, 2010
Pam Broviak In order to reach a valid conclusion about the success of a virtual space, we need to understand the reason that space was created. If someone knew nothing about baseball and visited the large barren, snow-covered baseball complex near me that no one has entered for the last 7 months because it has barricades across [...]
Posted in Government in the Metaverse, Public Works in Second Life, Public Works in the Metaverse
Tags: ROI, virtual spaces, virtual worlds
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